Project Zomboid

Project Zomboid

Guns of 93: B42 Test Build (Unstable)
506 条留言
Marrok  [作者] 11 月 5 日 上午 6:04 
Kheinex - If the gun already has a muzzle device (flash hider or brake), you might need a wrench to remove it. If there is no muzzle device, then you need a tap and die set to thread the barrel.
Kheinex 11 月 5 日 上午 12:44 
Is it possible to attach supressors on rifles? because there's no options for it.
Marrok  [作者] 11 月 3 日 上午 5:06 
小炸弹 - The battery issue with gun lights is a vanilla issue. Nothing i can do about it until TIS fixes it.
小炸弹 11 月 3 日 上午 2:26 
nice mods please repair the gun light
yougoodmygood 10 月 25 日 下午 7:31 
I understand that it’s an intended feature.
however, what I meant was that guns with very low durability are being spawned too often.
for example, if there are ten guns in a police department armoury, usually two to four of them have such low durability that they can’t really be used.
Jiopaba 10 月 25 日 下午 5:33 
Randomized durability?! That's a feature, not a bug, I was just looking for that as a whole mod unto itself. I'm swapping away from Firearms mod, and I'm looking at a few different options. Very excited to see how active the development is on this one, think I'll be using this in my new world in a bit.
Vrael 10 月 25 日 上午 9:59 
Thank you for your continued hard work on this amazing mod!
yougoodmygood 10 月 25 日 上午 6:31 
Found in hunter's car, criminal's car.
Marrok  [作者] 10 月 25 日 上午 4:35 
yougoodmygood - Durability is randomized, though will be generally higher in gun shops, police stations, abd military armories. If you see two the same, that's just the Zomboid RNG being what it is. What locations are you finding “If you can see this - Something is wrong"?
yougoodmygood 10 月 24 日 下午 11:44 
This update has made the mod much more stable than before, but there are still a few issues remaining.
The firearms that spawn in police stations or military bases have decent durability, but those found in regular houses usually have low durability. Also, quite a few guns appear with exactly the same durability in different locations.
And sadly, the “If you can see this - Something is wrong.” error still occurs, though it seems less frequent now.

Thank you for reading, and I really appreciate your continued work on the mod!
HECKINLOVEMILFS 10 月 24 日 下午 9:54 
To everyone who cannot equip on back or sling since the new maintenance system was introduced: You can still drag long weapons into your back or sling slot
Marrok  [作者] 10 月 22 日 下午 4:43 
luisss - That's planned. Eventually most semi autos will be convertible by modifying trigger parts or adding additional parts.
luisss 10 月 22 日 下午 4:33 
like a trigger group for that
luisss 10 月 22 日 下午 4:32 
hey, i have a suggestion, please add something to make the uzi and the mac 10 full auto.
Marrok  [作者] 10 月 18 日 下午 3:09 
Dimitri Rascalov - Nothing directly based on it, but there is a Colt 733 that spawns in camo that would look fairly close to it.
Dimitri Rascalov 10 月 18 日 下午 3:00 
Question; I can see by one of the pictures this has the Gordon Carbine in it, does it also have the Blood Diamond Car-15 in it? Excellent mod, definitely keep up the good work :)
Marrok  [作者] 10 月 17 日 上午 4:12 
Deimos - Gun fouling isn't currently being displayed. That is being reworked next update.
Deimos 10 月 16 日 下午 10:07 
how do i use gun cleaning kit??
MotoSpider 10 月 16 日 下午 1:47 
Wait
i thought it was a bug but its just that the guns are missing parts
my bd gang
Marrok  [作者] 10 月 14 日 下午 1:11 
Next update should issues with item stories.
jack 10 月 14 日 下午 12:11 
@MotoSpider i think my game is doing this too what mod was doing it cuz i got a butt load of mods
Homeless Harry 10 月 14 日 上午 11:31 
Looks like the mod "item stories" causes the "if you can read this something is wrong" item to spawn.
Marrok  [作者] 10 月 11 日 下午 3:33 
MotoSpider - Which guns and are you running other gun related mods?
MotoSpider 10 月 11 日 下午 3:28 
For me some of them have no stock or are missing parts of the gun and look weird
Marrok  [作者] 10 月 6 日 上午 8:42 
Kevin C - That bug is caused by any mod that adds fixable items that hasn't been updated for B42.12. It also causes issues with vehicle maintenance. If It still happens with only Guns of 93 active, unsub and resub to the mod to ensure it has the newest update, otherwise, its some other mod causing the issue because it hasn't been updated.
Kevin C 10 月 6 日 上午 7:50 
Had an issue where the many of the guns can't be equipped on back or holstered. I un-selected other mods to make sure it wasn't being conflicted with.
Marrok  [作者] 10 月 5 日 下午 3:40 
Infernal - All the break actions guns are bugged at the moment. It will be fixed next update.
gmodlover911 10 月 5 日 下午 3:31 
whenever i reload the Winchester Model 37 - 12ga my character puts their hands up and i have to press esc to cancel it. just a visual bug btw, the gun still reloads
Marrok  [作者] 10 月 4 日 下午 11:38 
Lagnutthelobster - I'm currently working on a new maintenance system to help with that.
Lagnutthelobster 10 月 4 日 下午 2:33 
I have a question. Do you have any plans to have a way to repair weapons other than smashing two guns together? Seance there's already a gun cleaning kit, maybe a box of miscellaneous parts (possibly divided into rifle, shotgun, pistol, revolver, smg, bolt action, etc.) would be a good idea. They could either be found in the same places where guns spawn and/or it can be crafted by dissembling guns. That way useless guns can be sacrificed to keep useful ones running.
Marrok  [作者] 10 月 1 日 下午 5:09 
Fukit - looking at it, Commonwealth Firearm hasn't been updated since June. The B41.12 broke a lot of mods and Commonwealth Firearm isn't updated for it.
Fukit 10 月 1 日 下午 5:01 
Marrok-

Thats true, but the mods worked together before the recent update. I never had issues using them together prior.
Marrok  [作者] 10 月 1 日 下午 4:46 
Fukit - Gun mods are almost always incompatible with each other.
Fukit 10 月 1 日 下午 4:40 
Marrok-

Edit:

I attempted your fix but was unsuccessful. After reviewing the problem further, I have come to find that the mod is running into a conflict when used in conjunction with Totally's Nato and Commonwealth Firearms mod for B42. Link to mod here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3243805556&searchtext=totallys+nato+commonwealth+mod

The line of code was regarding an action hook i believe, and for some reason was affecting the weapons belonging to the guns of 93 mod I had. After running a new save with the mod turned off, and rerunning my current save with the mod disabled as well, the problem seems to be resolved. until a fix is found, i recommend informing users of the mod that this mod is currently incompatible with the guns of 93 mod.
Marrok  [作者] 10 月 1 日 下午 12:48 
Hunter - Awesome!
Hunter 10 月 1 日 上午 7:19 
Marrok - your last update fixed spawns on steamdeck. seems like the steamdeck had some kind of problem with the old lua. Ontop of that, loading time has been reduced immensly. thanks for fixing my favorite gun mod :steamthumbsup:
Marrok  [作者] 10 月 1 日 上午 4:36 
Rexigon - Technically it is there, but it's not being displayed at the moment. I'm currently working on that.
Rexigon 10 月 1 日 上午 2:43 
Is fouling implemented on this version?
Marrok  [作者] 9 月 30 日 下午 6:12 
Fukit - I guess I should have said, I actually have not seen this issue or had anyone else report it.
Marrok  [作者] 9 月 30 日 下午 5:22 
AngryFrost - Thank you!

Fukit - I'll play around with it tonight and see what I find. Try unsubbing and resubbing to the mod to ensure that it updated correctly.
Fukit 9 月 30 日 下午 5:13 
Having issues with this mod since the last unstable update. when trying to shoot guns, it doesnt fire, but triggers the sound, when holding the fire button, it spams the gunshot sound effect. No ammo has been lost, but it doesnt do damage or function. I'm assuming u already know about this issue, but i thought i'd mention it just in case.
AngryFrost 9 月 30 日 下午 1:45 
Love this mod. Thank you.
Marrok  [作者] 9 月 30 日 上午 8:59 
nustzy09 - You can't attach muzzle devices without the gun being threaded. You can look at the attachments to see if it is threaded, though most handguns do not come that way. A tap and die set can be found for threading firearms.
nustzy09 9 月 30 日 上午 8:49 
why i cant put suppresors on hand gun?
Feelsbadmanxp 9 月 30 日 上午 12:09 
Okay i think it was the fire rate values that i changed, only tested a maadi sporter and remington 870 marine and there was no crunching but i can test more tomorrow
Feelsbadmanxp 9 月 29 日 下午 8:49 
Sorry actually it was the fire rate settings from your mod lol going to revert them to default
Feelsbadmanxp 9 月 29 日 下午 8:43 
Actually now that you say change of fire rates it could be me tweaking with the fire rate sandbox setting from advanced trajectory? i can do some my-side testing in a few and come back and see. current settings have it faster than normal so i can revert it and check so you dont have to do anything crazy on your end
Marrok  [作者] 9 月 29 日 下午 1:51 
Feelsbadmanxp - The only time I've seen the "crunch down" thing is when the animations isn't set up right. Do you have any mods that change up animations or possibly change fire rates? If not, I'll play around with it more tonight and see if I can figure out anything.
Feelsbadmanxp 9 月 29 日 下午 1:42 
Negative my good man just yours as its the best
Marrok  [作者] 9 月 29 日 下午 12:04 
Feelsbadmanxp - Are you using any other gun mods?