Project Zomboid

Project Zomboid

Guns of 93: B42 Test Build (Unstable)
Se afișează 61-70 din 85 intrări
< 1 ... 5  6  7  8  9 >
Actualizare: 30 sept. 2024 @ 21:54

Still a number of things I haven't added yet, but I’m kicking this out since it seems to be running ok.

-Some firearm attachments can now be installed without a screwdriver. Others will require a wrench.
-An attachment’s mount on list should now no longer be a cluster of random gun names (hopefully I didn’t screw up too many attachments for some guns).
-Bayonet mounting/removing, rail installing/removing, folding/unfolding stocks, and ammo switching have been removed from using the crafting system and are now part of the context menu script like they should be.
-Bayonet options, folding stock options, and ammo switching are now available from the radial menu.
-Firearm damage, range, and pushback have all been reworked.
-The ability to convert guns to full-auto has been added.
-A tool file has been added to the item this and will now spawn in similar locations to the tap and die set. It is now required for silencer recipes and full-auto conversion recipes.

Known issues
-Broken tools can be used to install weapon attachments.

This to add
-Trying to get switching ammo types to unload and load ammo, if available.
-Adjusting loot spawns for some weapons.
-Reworking how cleaning kits work.
-Adjusting full-auto so that a firearm’s recoil delay will affect hit chance in full auto.
-I may add one or two more guns.
-Cleaning up or reworking various scripts.

Actualizare: 13 sept. 2024 @ 17:00

- Fixed Benelli M3 attachment issues.
- Finally figured out the issue of not allowing reloading while in vehicles.

Actualizare: 13 sept. 2024 @ 10:59

Sorry for the long hiatus. I've finally started working on the mod again and I'm going to focus on bug fixing for a bit before I add anything else to the mod.

Bug fix list:
Fixed a few issues with some weapons involving bayonets.
Shotgun chokes should not prevent mounting of bayonets on applicable shotguns.
Muzzle brakes should prevent mounting of bayonets.
Calico M950 pistol now has the proper name.
Remington 7400 now has the proper name (Got called a Winchester somehow and I didn’t notice until it was pointed out).
All threaded pistols should be able to use oil filter silencers now.
Fixed an issue where you could remove a non-existing rail from the M1911A1.
Fixed an issue where some handguns couldn’t be threaded at times.

Actualizare: 14 apr. 2024 @ 19:06

Just another update for fixes. Issue fixed with non boosted silenced pistols allowing you to gain infinite ammo. Also, the mod Better Gun Jams shouldn't break this either. Shotguns shooting slugs with silencers should now silence appropriately with the correct sounds.

Actualizare: 10 apr. 2024 @ 19:53

This update is just to bring the Test Build up to the current level of the main mod.

Actualizare: 9 apr. 2024 @ 13:03

Few minor fixes.

Actualizare: 8 apr. 2024 @ 14:08

C-More and Tasco AccuDot red dots added. Fixed a number of attachment issues. Slugs should work properly now.

Actualizare: 6 apr. 2024 @ 17:21

Mostly just bug fixes and clean up. Went through attachments and removed duplicate guns listed and types. The M1903 fixing bayonet recipe now calls the correct bayonet. Fixed some issues left over from slug ammo ID being changed. Slugs now have their own textures and show up as green hulls. Shotgun shell carrier will also show green shotgun ammo when you switch to slugs.

Actualizare: 5 apr. 2024 @ 14:13

Threaded pistols should all be fixable now.

Actualizare: 5 apr. 2024 @ 7:50