Project Zomboid

Project Zomboid

Guns of 93: B42 Test Build (Unstable)
Se afișează 31-40 din 85 intrări
< 1  2  3  4  5  6 ... 9 >
Actualizare: 3 iun. @ 19:42

Finally got a little time to work on some stuff.

- Valmet flash hider position has been corrected.
- Cleaning Kits should work again.
- Mini-30 magazine should be visible again.
- Revolver Tritium sights are now named properly.
- .45 Auto and 10mm Auto can be switched to use either ammo type. Must have no ammo for the option to appear.
- Metalworking can be used to modify some magazines for other guns. Must have no ammo for the option to appear.
- Uzi mags can now now be modified for use in the Colt 635
- Grease Gun mags can now be modified for use in the MAC-10 and vice versa.
- AR-15 mags can now be modified for use in the AR-180 and vice versa.
- 1911 pistols now spawn with different grips and have extended magazines available (not on the loot table yet). Officer size 1911s can use full size magazines. Barrels will now appear threaded, if threading has been done.
- 1911 Weapon Light has been added.

Actualizare: 26 febr. @ 19:22

- Few guns updated that didn't have the right accessories listed for them.

- Threading recipes fixed for threading handguns.

- Reworked the firearms adjustment script again.

- M1911A1 updated with new model and removable grips. Stil WIP and next update should include all the other 1911s in the mod.

Actualizare: 16 febr. @ 16:41

In my attempt to get something kicked out the door, it seems I missed a few things.

- Some recipes were working because of some small mistakes as I’m still getting used to the new CraftRecipe system in B42. Oil filters should be able to be combined with thread adapters and links installed onto ammo belts now. Threading barrels should work now and muzzle devices/silencers should mount.

- Jennings J-22 wasn’t set up correctly for ankle holsters.

- A weird bug that I can’t figure out is now affecting the reload animations on some custom animation sets. I haven’t been able to figure it out, but for now I have replaced them with working vanilla animations. This will be most noticeable with break actions as they might have the wrong model when “broke open” during reloading.

Actualizare: 14 febr. @ 19:43

Sorry this took so long and it’s not as complete as I was hoping to be by now. I haven’t been able to work on the mod at the same rate I was a few months ago. But, this should be enough to make the mod more usable in B42. I’m sure there are plenty of bugs still to fix.

- The B41 version of the Test Build has been removed for now. The Test Build will be for the B42 version of Zomboid until further notice.

- Loot tables have been rebuilt: They will need further tweaking, but you should be able to find guns in gun shops again.

- Recipes have been rebuilt: Recipes have been rebuilt to the new B42 CraftRecipe system. Full auto conversions have not been added back yet.

- Folding stocks, bayonet switching, and threading barrels has been reworked. Trying to cut down on the number of item IDs I need for one gun. This is more under the hood stuff, but it will make adding and editing guns much easier in the future.

- Some guns now come with removable/replaceable furniture. At the moment, this really only applies to the various AR15s in the game, but will be expanded to most guns as I continue. It still needs some work, as you can use an AR without a stock or pistol grip at the moment.

Known Issues: Besides some weirdness with the furniture system of the ARs, I haven’t updated a number of translation files for the mod. So you may see things oddly named at the moment until I get those worked on.

Actualizare: 26 dec. 2024 @ 20:11

B42 Notes
- Context menu has been updated and hopefully works ok now in B42.
- Attachment types have been adjusted and B42 min and max sight range has been added to sights and scopes.
- Tritium have been adjust to work with Go93 guns. Revolver version has been added.

I'll start updating the recipes for the next update. Sorry this took a bit, holidays were busy.

Actualizare: 22 dec. 2024 @ 21:36

- Updated weapon stats for B42. Guns should be more useable and, most importantly, shotguns now work like shotguns. Still plenty of issues and bugs, but it's a start.

Actualizare: 20 dec. 2024 @ 22:56

B41 Update
- Futher work on new maintenance stuff, though I've deactivated it for now.

B42 Update
- Removed the new code slings that is unfinished and unused. It seemed to be causing problems trying to story melee weapons on character back.

Actualizare: 19 dec. 2024 @ 21:58

- B42 Test Build added. It’s a very, very rough port. A number of things don’t work, but the basic stuff is there. Biggest issue is that shotguns don’t always behave as they should since how shotguns work has been changed. I’ll have to go through and rewrite all the shotgun stats when I have more time to focus on B42.

Actualizare: 15 dec. 2024 @ 20:59

Magazine rework (First Pass): First pass is completed. Most of the firearms that have visible magazines will now be visibly removed when reloading. Firearms can now accept multiple types of magazines if applicable (Such as drum mags). Some magazines, such as AR-15 and AR-180 mags, can now be converted with a Tool File to work with both guns. Further work will be adding applicable magazine compatibility between pistols and maybe some hi cap mags for some pistols. I would also like to rework how reload speed is set.

Actualizare: 14 nov. 2024 @ 19:48

Updating the Test Build to be current with the full Guns of 93 release.