Space Engineers

Space Engineers

WeaponCore - 2.5
A apresentar 1-10 de 194 entradas
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Atualização: 24 nov. às 13:17

Atualização: 4 nov. às 6:59

- Corrected issue with projectile age not being passed when a client informs the server of a fixed weapon hit, preventing AOE from processing

Atualização: 31 out. às 12:33

- Clarified effective ROF (which includes reload times) vs cyclic ROF in terminal. Updated both to include heat related slowdowns
- Fixed ScanRange option so it's properly respected in weapon targeting or projectile checks (thanks DarkXerox)
- WC based warheads (see wiki) are now impact sensitive

Atualização: 24 out. às 6:58

- WH bugfixes

Atualização: 23 out. às 8:05

- WH initial commit

Atualização: 20 out. às 21:28

- Swapped data outputs for weapons/ammo/damage done from Comma delimited to Tab delimited, courtesy of NerdE1

Atualização: 17 out. às 19:59

- Fixed constraint labels for inventories
- Removed "*" affix on ammo selection if it matches the current type. Was potentially unclear if a reload was needed
- Added "/wc ts" to toggle global permission to shoot (Courtesy of NerdE1. Please forward any issues to him)

Atualização: 7 out. às 11:21

- Updated Chinese localization (thanks 晝食|午餐/ᐠ。ꞈ。ᐟ\)
- Fixed target selection circle directionality when selected target is off screen
- Fixed terminal sliders in MP showing an incorrect value (appeared to lag one input behind user)

Atualização: 2 out. às 12:47

Atualização: 2 out. às 6:48