Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

Glacies' Collection
Viser 1–10 av 49 bidrag
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Oppdatering: 31. aug. @ 9.53

imported new stuff
fixed a bug related to selectCard/selectPiece

Oppdatering: 11. aug. @ 14.59

Fixed some typo and bugs
Added a few examples

New condition:
_ifEqual_

Oppdatering: 9. aug. @ 15.03

Added more explanation on certain concepts
Added many built-in arguments

New trigger:
delayed_
rclick_

New command:
_ammobox
_burn

New condition & control:
_ifGreater_ / _ifLower_
_setValue_

Oppdatering: 29. juni @ 15.09

fixed a minor bug
added sfx for _replace

Oppdatering: 21. juni @ 18.11

Oppdatering: 18. mai @ 6.17

forgot to turn off some debugging codes

Oppdatering: 17. mai @ 12.38

b_gamble now stacks damage instead of replacing

fixed a crash when certain cards appear

Oppdatering: 13. mars @ 12.05

Fixed grenades crashing the game when there has been another grenade thrown into the moat

Oppdatering: 6. mars @ 15.08

Added description of argument `args` to the manual

greneff_ is now applied before the damage (grenxpl_ is still applied after the damage is done)

Bugs fixed:
greneff_ didn't share the argument space
bundle commands didn't share the argument space correectly under some situations

New effects:
grenade_sticky
grenade_throwpower

Oppdatering: 3. mars @ 10.26

All commands automatically get an argument "args" that refers to the argument space i.e. the table of arguments that have been passed
e.g. _if_args_p_ means if there is an argument p in the argument space

Fixed the bug of some commands using wrong arguments