Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

Glacies' Collection
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Aggiornamento: 31 ago, 9:53

imported new stuff
fixed a bug related to selectCard/selectPiece

Aggiornamento: 11 ago, 14:59

Fixed some typo and bugs
Added a few examples

New condition:
_ifEqual_

Aggiornamento: 9 ago, 15:03

Added more explanation on certain concepts
Added many built-in arguments

New trigger:
delayed_
rclick_

New command:
_ammobox
_burn

New condition & control:
_ifGreater_ / _ifLower_
_setValue_

Aggiornamento: 29 giu, 15:09

fixed a minor bug
added sfx for _replace

Aggiornamento: 21 giu, 18:11

Aggiornamento: 18 mag, 6:17

forgot to turn off some debugging codes

Aggiornamento: 17 mag, 12:38

b_gamble now stacks damage instead of replacing

fixed a crash when certain cards appear

Aggiornamento: 13 mar, 12:05

Fixed grenades crashing the game when there has been another grenade thrown into the moat

Aggiornamento: 6 mar, 15:08

Added description of argument `args` to the manual

greneff_ is now applied before the damage (grenxpl_ is still applied after the damage is done)

Bugs fixed:
greneff_ didn't share the argument space
bundle commands didn't share the argument space correectly under some situations

New effects:
grenade_sticky
grenade_throwpower

Aggiornamento: 3 mar, 10:26

All commands automatically get an argument "args" that refers to the argument space i.e. the table of arguments that have been passed
e.g. _if_args_p_ means if there is an argument p in the argument space

Fixed the bug of some commands using wrong arguments