Shotgun King: The Final Checkmate

Shotgun King: The Final Checkmate

Glacies' Collection
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Update: Aug 31 @ 9:53am

imported new stuff
fixed a bug related to selectCard/selectPiece

Update: Aug 11 @ 2:59pm

Fixed some typo and bugs
Added a few examples

New condition:
_ifEqual_

Update: Aug 9 @ 3:03pm

Added more explanation on certain concepts
Added many built-in arguments

New trigger:
delayed_
rclick_

New command:
_ammobox
_burn

New condition & control:
_ifGreater_ / _ifLower_
_setValue_

Update: Jun 29 @ 3:09pm

fixed a minor bug
added sfx for _replace

Update: Jun 21 @ 6:11pm

Update: May 18 @ 6:17am

forgot to turn off some debugging codes

Update: May 17 @ 12:38pm

b_gamble now stacks damage instead of replacing

fixed a crash when certain cards appear

Update: Mar 13 @ 12:05pm

Fixed grenades crashing the game when there has been another grenade thrown into the moat

Update: Mar 6 @ 3:08pm

Added description of argument `args` to the manual

greneff_ is now applied before the damage (grenxpl_ is still applied after the damage is done)

Bugs fixed:
greneff_ didn't share the argument space
bundle commands didn't share the argument space correectly under some situations

New effects:
grenade_sticky
grenade_throwpower

Update: Mar 3 @ 10:26am

All commands automatically get an argument "args" that refers to the argument space i.e. the table of arguments that have been passed
e.g. _if_args_p_ means if there is an argument p in the argument space

Fixed the bug of some commands using wrong arguments