Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded - Battle AI
Se afișează 1-10 din 25 intrări
< 1  2  3 >
Actualizare: 12 oct. @ 22:53

Update Germanic and Armenian formations. Slight adjustments to others. Fixed some vanilla formations to retain original content.

Actualizare: 10 oct. @ 22:34

Adjusted Battle AI formations to be more flexible and to position their units better. Added 10 Battle AI formations to increase AI battle diversity for greek/carthaginian/egyptian/eastern factions.

Actualizare: 12 sept. @ 22:31

Change up all AI battle formations to put archers and slingers farther back

Actualizare: 4 sept. @ 21:11

Updated multiple formations to better handle cavalry movement. Fixed a minor mistake in battle ai personalities. Adjusted battle personalities to be slower to enter into full combat.

Actualizare: 3 sept. @ 21:15

Update nomadic wedge so that missile troops attack earlier

Actualizare: 3 sept. @ 12:48

Adjust nomadic wedge formations to be wider

Actualizare: 2 sept. @ 16:33

Minor adjustment to the ranged horse priorities in the new nomad wedge formations

Actualizare: 1 sept. @ 22:58

Updated to include nomadic wedge formations

Actualizare: 25 aug. @ 13:14

Adjusted barbarian AI battle formations to move up ranged and cavalry units, increased contact distance of DEFAULT AI personality

Actualizare: 21 nov. 2024 @ 19:00

Updated battle formations to match latest formations released for Rome Expanded. Moved peltasts forward and kept archers and slingers back a bit. Split up cavalry and pikemen units a bit more for diadochi formations. Minor update to remove some Rome Expanded factions.