Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded - Battle AI
Zobrazuje se 1–10 z 25 položek
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Aktualizace: 12. říj. v 22.53
provedl JaceX

Update Germanic and Armenian formations. Slight adjustments to others. Fixed some vanilla formations to retain original content.

Aktualizace: 10. říj. v 22.34
provedl JaceX

Adjusted Battle AI formations to be more flexible and to position their units better. Added 10 Battle AI formations to increase AI battle diversity for greek/carthaginian/egyptian/eastern factions.

Aktualizace: 12. zář. v 22.31
provedl JaceX

Change up all AI battle formations to put archers and slingers farther back

Aktualizace: 4. zář. v 21.11
provedl JaceX

Updated multiple formations to better handle cavalry movement. Fixed a minor mistake in battle ai personalities. Adjusted battle personalities to be slower to enter into full combat.

Aktualizace: 3. zář. v 21.15
provedl JaceX

Update nomadic wedge so that missile troops attack earlier

Aktualizace: 3. zář. v 12.48
provedl JaceX

Adjust nomadic wedge formations to be wider

Aktualizace: 2. zář. v 16.33
provedl JaceX

Minor adjustment to the ranged horse priorities in the new nomad wedge formations

Aktualizace: 1. zář. v 22.58
provedl JaceX

Updated to include nomadic wedge formations

Aktualizace: 25. srp. v 13.14
provedl JaceX

Adjusted barbarian AI battle formations to move up ranged and cavalry units, increased contact distance of DEFAULT AI personality

Aktualizace: 21. lis. 2024 v 19.00
provedl JaceX

Updated battle formations to match latest formations released for Rome Expanded. Moved peltasts forward and kept archers and slingers back a bit. Split up cavalry and pikemen units a bit more for diadochi formations. Minor update to remove some Rome Expanded factions.