Invisible, Inc.

Invisible, Inc.

Roland's Item Edits
Viser 1-10 af 19 forekomster
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Opdatering: 28. juni kl. 17:07

Version 2.15 (b)
- Fixed the partially untested Sharp "Omni Augments" conversion with appends to simquery. Sharp now gets the claimed bonuses.

Opdatering: 23. juni kl. 21:24

Version 2.15
- Fixed an assert error tripped when trying to equip Plasma Pistol IV after first having used its 'Ping Shot" with another gun equipped.
- Fixed a cell highlighting issue causing outer cells outside LoS of the agent not to highlight for ping shot.

Opdatering: 23. juni kl. 15:44

Version 2.14
- Replaced versionApi with Sim Constructor's new installed version and campaign version
- Removed a stray debug line

Opdatering: 23. juni kl. 12:40

Version 2.13 (b)
- Upgraded to versionApi 1.31

Opdatering: 23. juni kl. 12:37

Version 2.13
-- Upgraded to versionApi 1.3
-- Fixed the T4 charges & T4 scarcity logic to use the proper legacy item name when needed

Opdatering: 20. juni kl. 17:47

Version 2.12
- Patched Dart Rifle IV's EMP shot to not return inactive cameras as valid targets
- Reworked the compatibility patch to remove the duplicate apply_item_options.lua, to simplify updates

Opdatering: 20. juni kl. 15:57

Version 2.11
- Copied the NIAA patch to the legacy_apply_item_options.lua (oops)
- Added the new T4 laptop into the t4ItemIds

Opdatering: 20. juni kl. 15:17

Version 2.1
- Integrated with the standalone rjParams mod
- Compatibility patch added for users with older savegames
- Item & tooltip polish (replaced "charge(s)" text with conditional formatting)
- 🎈🎉🥳🎉🎈 NIAA users no longer CTD upon launching the game. 🎈🎉🥳🎉🎈

Opdatering: 18. juni kl. 18:37

Version 2.0
- CTD Resolved for users who lack the **Quick Loader** mod.
- General build quality improvement.
- Patched the T4 cloak's AoE from nerfing higher-level invisibility status of teammates and improved the visualization for already-cloaked units.

Opdatering: 6. dec. 2023 kl. 14:26

v1.0 Fixed a nil variable error in patch_use_stim and patch_useInvisiCloak