Invisible, Inc.

Invisible, Inc.

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Roland's Item Edits
   
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109.896 KB
2023 年 11 月 28 日 下午 4:46
6 月 28 日 下午 5:07
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Roland's Item Edits

描述
An item mod that lightly modifies the four-tiered and misc items to make them more viable or more interesting, without completely redesigning the game's existing gadget lineup. It is perhaps for those who like vanilla's simplicity but with just a little something added, instead of redesigning everything.

INSTALLATION/UPGRADING: To avoid being intrusive, this mod must have been installed at the start of your savegame in order to take effect. However, this mod can be upgraded mid-save and will adopt the default options for any new options added compared to your previous version of the mod.

DISABLING: This mod is designed to support being disabled for specific savegames. Just toggle-off the master "ENABLED" option and it should undo all of its changes when using that savegame, allowing it to remain installed during the other savegames.

GENOPTIONS SUMMARY
  1. ENABLED: A master enable option to make this mod easy to disable for specific playthroughs. When disabled, hides all suboptions.
  2. TIER IV SCARCITY: Limit the agency to one of each T4 (and Charge Core & Skeleton Key), to help balance their impact. Requires Wodzu's Function Library.
  3. TIER IV CHARGES: Change tier 4 items to either three charges, cooldown-only, or vanilla.
  4. TIERED GUNS: Makes all ranged weapons follow the four-tiered design, replacing the vanilla and dlc ranged weapons with new standard tiers that all come with their own brand new roman-numeral icons!
    • Optional: Make the T4 guns have one charge instead of three ammo. Integrates with the TIER IV CHARGES setting.
    • Optional: Add the following special abilities to the T4 guns:
      1. Dart Pistol IV: Tag, 1 PWR
      2. Dart Rifle IV: EMP, 3 PWR (Can EMP mainframe items)
      3. Plasma Pisol IV: Ping within LoS, 1 PWR (See the image preview)
      4. Plasma Rifle IV: Silent Shot, 3 PWR
    • Does/will not affect any agent's starting gun.
    • Does not remove the Flurry Gun and Tag Gun.
  5. ADD TIER IV CLOAK: A brand new tier 4 invisibility cloak with options to add a 2-tile lv-1 cloak AoE, charges, a bonus turn of duration, and/or make it cooldown-only. This item also comes with a brand new roman-numeral icon. Integrates with the TIER IV CHARGES setting.
  6. ADD TIER IV PORTABLE SERVER: A brand new tier 4 portable server with options to add +1 PWR (3 total), reveal nearby devices, and/or +15 daemon reversal chance. This item also comes with a new roman-numeral icon.
  7. ADD CHARGE CORE: Adds a brand-new reusable charging item that has one charge, reduces the agent's AP by 1, costs 1,500 credits, is optionally limited to one per agency, and becomes available on day 3.
  8. ADD SKELETON KEY: Adds a brand-new reusable key that opens level one security doors and vaults, costs 4,500 credits, is optionally limited to one per agency, and becomes available on day 3.
  9. UNIFY DAMAGE AUGMENTS: Unifies the melee/ranged +KO duration augments into one augment and does the same for the armor piercing augments. Optionally, can do the same for Sharp's base augments.
  10. ADD STIM IV AoE: Adds a 2-tile 2-AP AoE to Stim 4.
  11. MOYOMER BOOST: Reduces the moyomer augment's AP reduction from -2 to -1.
  12. SUBDERMAL CLOAK PWR COST: Adds an option that sets the PWR cost of subdermal cloak between 5 to 1 PWR, or "Vanilla" for compatibility with any other mods. Regardless of this setting, this mod also removes the augment's PWR leak when the user unit is already cloaked.
热门讨论 查看全部(3)
2
6 月 25 日 下午 10:02
Idea Drafts & Submissions
RolandJ
0
6 月 19 日 上午 11:47
Pre-Version 2.1 Savegame Compatibility
RolandJ
22 条留言
RolandJ  [作者] 6 月 25 日 下午 10:01 
Ah, I don't know where to see peak player counts, but that's a good point.

Let's keep the item discussions in the 'Idea Drafts & Submissions' please. That should make it easier for me to track item ideas and brainstorm. I'll respond to your item-related questions there.
Wonderlarr 6 月 25 日 下午 8:51 
If I had to guess about the low subs, the peak player count for Invisible in the last 6 months was 65, that is very low.

The tag change seems nice, does the Dart Pistol IV use a charge when you tag? If it does (can't remember), it may be worth having it do some sort of AOE tag instead. Shoot a guard with it, and he and everyone within 4-6 tiles or so gets tagged.

As far as the heartbeat monitor goes, it could be neat to have it only detect living units, as drones wouldn't have heartbeats. If you wanna make it extra useful, having it be a throwable that guards can't detect could work, almost like a Sankaku Sound Bug but for us!
RolandJ  [作者] 6 月 25 日 下午 4:08 
You're welcome, both of you, and thanks! If I did good work, why so few subs? I guess part of it comes with the territory with modding a game 8~10 years after it was released. Leaving that undocumented Quick Loader dependency & the NIAA/INAE CTD issues around for 18 months didn't help, I'm sure.

Please post any neat ideas you have in the 'Idea Drafts and Suggestions' discussion. The neatest thing in this mod so far seems to be the Ping Shot. I'd like to add other cool things, too, so ideas are appreciated. The most serious idea I have at the moment is turning Dart Pistol IV's tag shot into a multi-target tag shot. That way the player can tag 2, maybe 3 (undecided), targets per turn. That's dependent on an append Qoala's working on at the moment. I'd also like to add a heartbeat monitor somehow - it would reveal all units within x tiles of itself - but not sure how to make it useful and balanced at the same time. What do you think? Drop a comment in that discussion, thanks!
Krandi 6 月 25 日 上午 8:06 
Now it works, even with ItemsNewAndEdited. Thank you very much for your great work.
Wonderlarr 6 月 24 日 下午 7:58 
Man, you handle this super professionally! I'm a modder myself, though not for this game, it feels good to see someone doing to good work!
RolandJ  [作者] 6 月 24 日 下午 6:40 
I've found what causes users to CTD when using this with ItemsNewAndEdited (INAE). INAE's itemdefs.lua's editItems function was written with vanilla assumptions in how it reaches out to simstore's item lists, causing it to have poor cross-mod compatibility and throw nil errors (i.e. CTD!) very easily when other mods in the environment interact with the simstore, even if the other mods do nothing wrong.

The author of INAE returned at our request and pushed an update that prevents this CTD. Thanks @SteelCrow!
RolandJ  [作者] 6 月 21 日 下午 5:32 
Thanks. If you get an idea what it was, please drop it in this chat so that I could do some debugging. I hope you have fun!
Wonderlarr 6 月 21 日 下午 1:36 
Hi again! Thanks for the help pointing out the mod, I did some more digging and it turned out to be a mod incompatibility, not sure exactly what it was but I unsubscribed from some older mods I had, and now it works! Can't wait to try them in game.
RolandJ  [作者] 6 月 21 日 上午 9:25 
Your crash occurs while initializing Quick Loader. I would guess that you have another mod that RIE doesn't play well with. I'd guess that one of the two, when mixed together, cause Quick Loader to fail to initialize. I can't tell what the other mod is by looking at your log, so I posted a question to Quick Loader's author at https://discord.com/channels/313015356052471828/313015598789427202/1386018874100678777
Wonderlarr 6 月 21 日 上午 7:58 
Hi! I wanted to try out your mod, but I think it's making my game crash on startup. Here's a log https://pastebin.com/gDtn2v2Z