Invisible, Inc.

Invisible, Inc.

Roland's Item Edits
22 条留言
RolandJ  [作者] 6 月 25 日 下午 10:01 
Ah, I don't know where to see peak player counts, but that's a good point.

Let's keep the item discussions in the 'Idea Drafts & Submissions' please. That should make it easier for me to track item ideas and brainstorm. I'll respond to your item-related questions there.
Wonderlarr 6 月 25 日 下午 8:51 
If I had to guess about the low subs, the peak player count for Invisible in the last 6 months was 65, that is very low.

The tag change seems nice, does the Dart Pistol IV use a charge when you tag? If it does (can't remember), it may be worth having it do some sort of AOE tag instead. Shoot a guard with it, and he and everyone within 4-6 tiles or so gets tagged.

As far as the heartbeat monitor goes, it could be neat to have it only detect living units, as drones wouldn't have heartbeats. If you wanna make it extra useful, having it be a throwable that guards can't detect could work, almost like a Sankaku Sound Bug but for us!
RolandJ  [作者] 6 月 25 日 下午 4:08 
You're welcome, both of you, and thanks! If I did good work, why so few subs? I guess part of it comes with the territory with modding a game 8~10 years after it was released. Leaving that undocumented Quick Loader dependency & the NIAA/INAE CTD issues around for 18 months didn't help, I'm sure.

Please post any neat ideas you have in the 'Idea Drafts and Suggestions' discussion. The neatest thing in this mod so far seems to be the Ping Shot. I'd like to add other cool things, too, so ideas are appreciated. The most serious idea I have at the moment is turning Dart Pistol IV's tag shot into a multi-target tag shot. That way the player can tag 2, maybe 3 (undecided), targets per turn. That's dependent on an append Qoala's working on at the moment. I'd also like to add a heartbeat monitor somehow - it would reveal all units within x tiles of itself - but not sure how to make it useful and balanced at the same time. What do you think? Drop a comment in that discussion, thanks!
Krandi 6 月 25 日 上午 8:06 
Now it works, even with ItemsNewAndEdited. Thank you very much for your great work.
Wonderlarr 6 月 24 日 下午 7:58 
Man, you handle this super professionally! I'm a modder myself, though not for this game, it feels good to see someone doing to good work!
RolandJ  [作者] 6 月 24 日 下午 6:40 
I've found what causes users to CTD when using this with ItemsNewAndEdited (INAE). INAE's itemdefs.lua's editItems function was written with vanilla assumptions in how it reaches out to simstore's item lists, causing it to have poor cross-mod compatibility and throw nil errors (i.e. CTD!) very easily when other mods in the environment interact with the simstore, even if the other mods do nothing wrong.

The author of INAE returned at our request and pushed an update that prevents this CTD. Thanks @SteelCrow!
RolandJ  [作者] 6 月 21 日 下午 5:32 
Thanks. If you get an idea what it was, please drop it in this chat so that I could do some debugging. I hope you have fun!
Wonderlarr 6 月 21 日 下午 1:36 
Hi again! Thanks for the help pointing out the mod, I did some more digging and it turned out to be a mod incompatibility, not sure exactly what it was but I unsubscribed from some older mods I had, and now it works! Can't wait to try them in game.
RolandJ  [作者] 6 月 21 日 上午 9:25 
Your crash occurs while initializing Quick Loader. I would guess that you have another mod that RIE doesn't play well with. I'd guess that one of the two, when mixed together, cause Quick Loader to fail to initialize. I can't tell what the other mod is by looking at your log, so I posted a question to Quick Loader's author at https://discord.com/channels/313015356052471828/313015598789427202/1386018874100678777
Wonderlarr 6 月 21 日 上午 7:58 
Hi! I wanted to try out your mod, but I think it's making my game crash on startup. Here's a log https://pastebin.com/gDtn2v2Z
RolandJ  [作者] 6 月 20 日 下午 3:35 
Thanks, enjoy! I released v2.1 five minutes ago as of typing this message. Please update your mod if you use NIAA. It fixes the CTD caused by NIAA's removal of moyomerdef.traits.modTrait.

This mod has been CTD'n NIAA users for two years over moyomer? Really? I guess it turns out that I didn't dislike moyomer enough, lol.
古代 6 月 20 日 上午 11:40 
thanks for this, tyesting it out with the mods i use :). :steamthumbsup:
RolandJ  [作者] 6 月 20 日 上午 11:02 
@Krandi I saw your post on Discord's bug_reports channel. Please check my response on Discord. Thanks!
RolandJ  [作者] 6 月 20 日 上午 9:02 
@Krandi Once v2.1 is released and the dust settles on it, I'll probably test this with NIAA and aim to make v2.2 a NIAA compatibility patch. It's just a low-priority to me when there are other things in the pipe, since I have no intention of ever using NIAA since I prefer vanilla's design and simplicity over it. v2.0 and v2.1's build quality improvements felt more important to me, at the time.
RolandJ  [作者] 6 月 19 日 下午 9:59 
I'm not sure if it's compatible with NIAA. I don't use it nor test with it, as I'm not envisioning people using both mods. This is a minimalist mod aiming to stay as close to vanilla as possible while adding some cool new things, whereas NIAA seems like a maximalist mod that changes as much of vanilla as possible. I'd image they serve two different audiences.

Would you PM me your log file on the community Discord, please?
Krandi 6 月 19 日 下午 2:39 
Now I have the Quick Loader installed, but this mod does not work yet. Is it with the Quick Loader compatible with all other mods, including NIAA?
RolandJ  [作者] 6 月 18 日 下午 7:00 
I've released an update to the mod. Users without Quick Loader were CTD'n on my mod. This update resolved that as well as adding a lot of general build quality improvements.

The main functional improvements were:
1. The T4 cloak's AoE no longer nerfs teammates who have lv 2+ cloak status.
2. The T4 Scarcity option now also makes 'Charge Core' and 'Skeleton Key' scarce.

Enjoy!
Krandi 6 月 16 日 上午 10:53 
Sorry, but there are many many good mods that I won't miss. This wonderfull mod I would integrate so very much into my mod list. But even without NIAA, it don't work. That is very pity. Without NIAA, I would like to take THIS mod + Tier IV Tweak + Items New And Edited. And then other mods too.
RolandJ  [作者] 6 月 15 日 下午 6:59 
This mod continues to work fine as a standalone, without NIAA. I'll be adding a minor update to it soon, as well.

Since I don't use NIAA, I didn't test this mod thoroughly for compatibility with it. I would not advise to use NIAA. If anyone points out what caused the crash, and how to fix it, I would be happy to package the fix into this mod.
ASMR Rain 2024 年 10 月 3 日 上午 11:43 
Also narrowed down that this mod was causing a crash
Krandi 2024 年 9 月 2 日 上午 8:39 
At me too. When I start the game with your mod, it crashes before the main menu comes. Could it be a uncompatibility with the NIAA mod?
femboycatboy 2024 年 7 月 6 日 上午 9:00 
game crashes probably due to incompatibility with some other mod, i cant exactly pinpoint which one :c