Total War: WARHAMMER III

Total War: WARHAMMER III

AI Declares War
10 sonuçtan 1 ile 10 arası gösteriliyor
Güncelleme: 27 Eyl 2024 @ 17:14
Güncelleyen: Think Critically

This mod can no longer cause The Great Orthodoxy and The Ice Court to declare war on each other.
War declarations on vassals should not be possible, let me know if you observe this.

Güncelleme: 12 May 2024 @ 19:33
Güncelleyen: Think Critically

Reverted my change from February 3 that broke the script entirely. Haven't had time to do modding stuff but I plan to update my mods for the new 4.2 SFO update.

Güncelleme: 3 Şub 2024 @ 9:16
Güncelleyen: Think Critically

Small code cleanup, shouldn't change anything.

Güncelleme: 28 Oca 2024 @ 5:05
Güncelleyen: Think Critically

Changed default max wars to disable script from 4 to 2. You can still change this via MCT.

Güncelleme: 3 Kas 2023 @ 17:16
Güncelleyen: Think Critically

Huge update to how war chance is calculated. The per turn chance is now exponential instead of linear which provides a more linear cumulative chance over multiple turns.

Güncelleme: 24 Eki 2023 @ 9:04

Should be working now, I made it so AI can only declare 1 war a turn otherwise they could declare a war while your join war prompt was active and that freezes the game.

Güncelleme: 24 Eki 2023 @ 8:35

Fix for getting stuck when war is declared on your allies.

Güncelleme: 21 Eki 2023 @ 21:04

I have significantly reworked the script and it is now noticeably faster than before.
New feature: After a peace treaty has been signed between two factions, this script will not force war for 10 turns(configurable)

Güncelleme: 21 Eki 2023 @ 14:33

Güncelleme: 21 Eki 2023 @ 13:48