Total War: WARHAMMER III

Total War: WARHAMMER III

AI Declares War
1-10 van 10 items weergegeven
Update: 27 sep 2024 om 17:14

This mod can no longer cause The Great Orthodoxy and The Ice Court to declare war on each other.
War declarations on vassals should not be possible, let me know if you observe this.

Update: 12 mei 2024 om 19:33

Reverted my change from February 3 that broke the script entirely. Haven't had time to do modding stuff but I plan to update my mods for the new 4.2 SFO update.

Update: 3 feb 2024 om 9:16

Small code cleanup, shouldn't change anything.

Update: 28 jan 2024 om 5:05

Changed default max wars to disable script from 4 to 2. You can still change this via MCT.

Update: 3 nov 2023 om 17:16

Huge update to how war chance is calculated. The per turn chance is now exponential instead of linear which provides a more linear cumulative chance over multiple turns.

Update: 24 okt 2023 om 9:04

Should be working now, I made it so AI can only declare 1 war a turn otherwise they could declare a war while your join war prompt was active and that freezes the game.

Update: 24 okt 2023 om 8:35

Fix for getting stuck when war is declared on your allies.

Update: 21 okt 2023 om 21:04

I have significantly reworked the script and it is now noticeably faster than before.
New feature: After a peace treaty has been signed between two factions, this script will not force war for 10 turns(configurable)

Update: 21 okt 2023 om 14:33

Update: 21 okt 2023 om 13:48