Total War: WARHAMMER III

Total War: WARHAMMER III

AI Declares War
10件中 1-10 を表示
更新:2024年9月27日 @ 17時14分
更新者:Think Critically

This mod can no longer cause The Great Orthodoxy and The Ice Court to declare war on each other.
War declarations on vassals should not be possible, let me know if you observe this.

更新:2024年5月12日 @ 19時33分
更新者:Think Critically

Reverted my change from February 3 that broke the script entirely. Haven't had time to do modding stuff but I plan to update my mods for the new 4.2 SFO update.

更新:2024年2月3日 @ 9時16分
更新者:Think Critically

Small code cleanup, shouldn't change anything.

更新:2024年1月28日 @ 5時05分
更新者:Think Critically

Changed default max wars to disable script from 4 to 2. You can still change this via MCT.

更新:2023年11月3日 @ 17時16分
更新者:Think Critically

Huge update to how war chance is calculated. The per turn chance is now exponential instead of linear which provides a more linear cumulative chance over multiple turns.

更新:2023年10月24日 @ 9時04分

Should be working now, I made it so AI can only declare 1 war a turn otherwise they could declare a war while your join war prompt was active and that freezes the game.

更新:2023年10月24日 @ 8時35分

Fix for getting stuck when war is declared on your allies.

更新:2023年10月21日 @ 21時04分

I have significantly reworked the script and it is now noticeably faster than before.
New feature: After a peace treaty has been signed between two factions, this script will not force war for 10 turns(configurable)

更新:2023年10月21日 @ 14時33分

更新:2023年10月21日 @ 13時48分