Crusader Kings III

Crusader Kings III

A New Sensible Family 3
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更新于:2024 年 4 月 9 日 下午 2:33
作者:Rylock

Updated for the 1.12.4 patch.

更新于:2024 年 3 月 21 日 下午 10:13
作者:Rylock

Updated for the 1.12.3 patch.

更新于:2024 年 3 月 7 日 下午 3:44
作者:Rylock

Updated for the 1.12.2.1 patch.

更新于:2024 年 3 月 4 日 下午 4:22
作者:Rylock

Updated for patch 1.12.1.

更新于:2024 年 2 月 9 日 下午 9:37
作者:Rylock

  • If you link yourself to an existing dynasty, and have the ability to create your missing parent, they are no longer restricted from themselves being linked to an existing dynasty.
  • Characters that are from outside your culture group (such as how you can do with created in-laws) now may be linked to existing dynasties of their own culture, instead of solely to those within your own culture group.
  • Fixed the tooltip on in-law creation which incorrectly showed the upper age range of your spouse.
  • Fixed a spouse created after making the in-laws showing culture/religion selection in the GUI.

更新于:2024 年 1 月 31 日 上午 2:04
作者:Rylock

  • Changed default game rule to be decision only - the Create Family character interactions are only available to the player if they specifically change the game rule to allow it.
  • Characters that are given illegal flaws will be immediately forgiven by their current liege.
  • Added some logic so that you can't give both a secret and the associated trait at the same time, and that the flaw traits only show as available when appropriate.
  • Added a quick fix so that using the "Special" category for trait modification while having the AGOT mod loaded caused the game to crash. It now works fine, and as an added bonus also offers the AGOT-specific lifestyle traits.
  • Fixed some minor loc bugs.

更新于:2024 年 1 月 26 日 上午 4:43
作者:Rylock

  • The once-per-dynasty limitation on the Reflect on Your Family decision is now once-per-house instead.
  • There are now two character interactions (you'll find them in the Uncommon, or right window, under the Personal category) called 'Create Family' and 'Create Random Family'. This first allows you to use the regular event chain to add parents and siblings to any courtier or landed ruler, so long as they or age 50 or below and have a dynasty. The second interaction has the characters created randomly, without your need to make selections, with 0 to 3 siblings created. Both of these are subject to the once-per-house limitation.
  • Added a game rule to either restrict players to solely using the decision, using that decision only within the first year, or even loosening restrictions and getting rid of the once-per-house limitation. There's also a game rule to completely disable ANSF, for multiplayer games where ANSF is included with other mods.

更新于:2024 年 1 月 17 日 下午 9:30
作者:Rylock

  • Added a label to the new parameter button, so it's more noticeable.
  • Added the new parameter system to the "other parent" when creating a half-sibling.
  • Fixed a couple of minor bugs.

更新于:2024 年 1 月 15 日 下午 9:29
作者:Rylock

Just fixing a couple of minor bugs I noticed too late.

更新于:2024 年 1 月 15 日 下午 7:31
作者:Rylock

  • Added the ability to change sexuality and add flaw traits, secrets, and "special" traits (such as Monk/Nun, Shieldmaiden, etc.). Some of these (the flaw traits, in particular) you add at your own risk.
  • The parameter GUI for your spouse's parents or for a spouse without parents now allows you to set the culture/faith template without leaving that to be random.
  • Skills shown in the character window will now update their values as you make changes.
  • The variable which prevents a dynasty from using the main ANSF decision is now only added to the player's dynasty (and any dynasty you join, if you change dynasties during the event chain). It previously added the variable to your parents' dynasties, regardless of whether or not you joined them.
  • The upper range age for half-siblings has been fixed.