Crusader Kings III

Crusader Kings III

A New Sensible Family 3
正在显示第 31 - 40 项,共 80 项条目
< 1  2  3  4  5  6 ... 8 >
更新于:2024 年 12 月 23 日 上午 2:00
作者:Rylock

  • A quick fix for the central family event screen. Nothing major.

更新于:2024 年 12 月 23 日 上午 1:34
作者:Rylock

  • ANSF3 events now use the large-style event windows. The most prominent difference you'll notice is that the interface for customizing parameters of created family members is no longer a separate window but now appears inside the main event window and moves along with it.
  • When generating a family for the player ruler, the final event is now a "family news" event. You can kill one parent (either your father or your mother, if she's the house head), both parents, or kill nobody and just take over as house head instead (or none of these things). If you kill both parents, they both automatically die in an accident, but if you just kill one parent they still get a follow-up event to determine how they die (you also have an alternative for them to get cancer but not die immediately).
  • Both generated parents no longer automatically assume the player's DNA and appearance. One of them has to, but the other can now have a different appearance entirely.
  • Added the Bastard, Bastard Founder, Legitimized Bastard, and Wild Oat traits into the list of Flaw traits. Use at your own risk - other than checking whether the character's faith uses such traits, they don't do any other kind of error checking or cause any other changes once applied.
  • Fixed the event text on the half-sibling generation event.

更新于:2024 年 12 月 17 日 上午 1:29
作者:Rylock

  • Fixed the loading of traits when using the "Create Spouse" interaction, so you can now alter the traits for the spouse and any created family for them.
  • Added Polish stubs for localization - will appear in English, of course, but at least you won't get loc key references.

更新于:2024 年 11 月 28 日 下午 12:03
作者:Rylock

  • Updated for the 1.14.2.2 patch.

更新于:2024 年 11 月 19 日 上午 1:39
作者:Rylock

  • Updated for the 1.14.1 patch.

更新于:2024 年 11 月 11 日 上午 2:15
作者:Rylock

  • Removed all headwear for created family members. The headwear is restored when you go to the edit traits screen.

更新于:2024 年 11 月 9 日 上午 4:51
作者:Rylock

  • Updated for the 1.14.0.2 patch.

更新于:2024 年 11 月 4 日 下午 4:56
作者:Rylock

  • Updated for the 1.14.0.1 patch.
  • The ANSF3-specific traits added for compatibility are now omitted from the ruler designer.

更新于:2024 年 11 月 3 日 上午 2:18
作者:Rylock

  • Some additional triggers applied to ensure some traits can't be given to created relatives when they would be invalid.
  • Dynasty connections can no longer be made to unlanded adventurers.

Some added compatibility for the AGOT mod, including:
  • Mods needed for the edit traits GUI are now pre-loaded, so the GUI isn't scanning through AGOT's vast list of traits every time you attempt to edit a category. So the long pause encountered each time is now gone.
  • Traits that only apply to dragons or AGOT historical characters are now no longer in the lists.
  • Added some of AGOT's unique traits to the Flaws and Special category.
  • Some of the AGOT traits which are shared with vanilla but have different names and context now have conditional triggers applied so they make sense for AGOT.
  • Lovers gained at AGOT start can now be the parents of your bastard children.
  • There should no longer be a dump of errors to the error log when you use the event chain.

更新于:2024 年 10 月 29 日 上午 6:10
作者:Rylock

  • Fixed one of the broken age range forecasts for a created spouse.
  • Condensed the 'Create Family' and 'Create Random Family' character interactions into a single interaction. It allows you to select either Custom or Random in the interface, and provides more tooltip information on what's going to happen (particularly with the random version).
  • The 'Create Family' interaction now provides a lot more tooltips on why it isn't available, when it isn't.
  • Fixed random generated family members not being added into the appropriate court.
  • Using the custom option in 'Create Family' now allows you to also create a spouse.
  • Added a new 'Create Spouse' character interaction which, like 'Create Family' allows you either a Custom or Random option. This can also be used on your own character, if you wish, and is governed by the same game rule as 'Create Family'.
  • Both 'Create Family' and 'Create Spouse' no longer subject to diplomatic range limitations.