Crusader Kings III

Crusader Kings III

A New Sensible Family 3
目前顯示第 31-40 項,共 81 項
< 1  2  3  4  5  6 ... 9 >
更新:2024 年 12 月 31 日 @ 下午 5:21
Rylock 發表

  • Just a new "group event window" for the main family event and the family news event, which shows more characters in the event window. Purely cosmetic.

更新:2024 年 12 月 23 日 @ 上午 2:00
Rylock 發表

  • A quick fix for the central family event screen. Nothing major.

更新:2024 年 12 月 23 日 @ 上午 1:34
Rylock 發表

  • ANSF3 events now use the large-style event windows. The most prominent difference you'll notice is that the interface for customizing parameters of created family members is no longer a separate window but now appears inside the main event window and moves along with it.
  • When generating a family for the player ruler, the final event is now a "family news" event. You can kill one parent (either your father or your mother, if she's the house head), both parents, or kill nobody and just take over as house head instead (or none of these things). If you kill both parents, they both automatically die in an accident, but if you just kill one parent they still get a follow-up event to determine how they die (you also have an alternative for them to get cancer but not die immediately).
  • Both generated parents no longer automatically assume the player's DNA and appearance. One of them has to, but the other can now have a different appearance entirely.
  • Added the Bastard, Bastard Founder, Legitimized Bastard, and Wild Oat traits into the list of Flaw traits. Use at your own risk - other than checking whether the character's faith uses such traits, they don't do any other kind of error checking or cause any other changes once applied.
  • Fixed the event text on the half-sibling generation event.

更新:2024 年 12 月 17 日 @ 上午 1:29
Rylock 發表

  • Fixed the loading of traits when using the "Create Spouse" interaction, so you can now alter the traits for the spouse and any created family for them.
  • Added Polish stubs for localization - will appear in English, of course, but at least you won't get loc key references.

更新:2024 年 11 月 28 日 @ 下午 12:03
Rylock 發表

  • Updated for the 1.14.2.2 patch.

更新:2024 年 11 月 19 日 @ 上午 1:39
Rylock 發表

  • Updated for the 1.14.1 patch.

更新:2024 年 11 月 11 日 @ 上午 2:15
Rylock 發表

  • Removed all headwear for created family members. The headwear is restored when you go to the edit traits screen.

更新:2024 年 11 月 9 日 @ 上午 4:51
Rylock 發表

  • Updated for the 1.14.0.2 patch.

更新:2024 年 11 月 4 日 @ 下午 4:56
Rylock 發表

  • Updated for the 1.14.0.1 patch.
  • The ANSF3-specific traits added for compatibility are now omitted from the ruler designer.

更新:2024 年 11 月 3 日 @ 上午 2:18
Rylock 發表

  • Some additional triggers applied to ensure some traits can't be given to created relatives when they would be invalid.
  • Dynasty connections can no longer be made to unlanded adventurers.

Some added compatibility for the AGOT mod, including:
  • Mods needed for the edit traits GUI are now pre-loaded, so the GUI isn't scanning through AGOT's vast list of traits every time you attempt to edit a category. So the long pause encountered each time is now gone.
  • Traits that only apply to dragons or AGOT historical characters are now no longer in the lists.
  • Added some of AGOT's unique traits to the Flaws and Special category.
  • Some of the AGOT traits which are shared with vanilla but have different names and context now have conditional triggers applied so they make sense for AGOT.
  • Lovers gained at AGOT start can now be the parents of your bastard children.
  • There should no longer be a dump of errors to the error log when you use the event chain.