Garry's Mod
[LVS] - Cars
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Aggiornamento: 14 set, 13:56

Aggiornamento: 14 set, 10:32

Aggiornamento: 14 set, 8:19

v1408

fixes / changes
  • moved car base to framework
  • added sherman zippo as flamethrower testmule vehicle

Aggiornamento: 25 apr, 14:23

v1407

Aggiornamento: 13 gen, 2:47

v1405

  • ai tanks no longer chase air vehicles
  • ai now have some basic water avoiding

Aggiornamento: 10 gen, 3:28

v1404

  • added DSArmorIgnoreForce to wheels

Aggiornamento: 6 gen, 7:22

Aggiornamento: 6 gen, 7:00

v1403

  • wheels no longer block line of sight for npcs

Aggiornamento: 5 gen, 4:22

v1402

  • fixed missiles/entity-projectiles passing through turret collision hull

Aggiornamento: 4 gen, 15:11

v1401

  • fixed view model lua error in mines/spikestrip swep
  • fixed some effects not having magnitude set resulting in random size effects