Victoria 3

Victoria 3

The Right To Bear Arms
Viser 11–20 av 23 bidrag
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Oppdatering: 25. nov. 2023 @ 22.56

Oppdatering: 25. nov. 2023 @ 12.40

Oppdatering: 29. juni 2023 @ 20.47

- Updated for Victoria 1.3.6 patch
- Fixed spelling mistake, thanks @potatoes!
- Added province loss rate reduction for countries defending with unregulated firearms to represent resistance

Oppdatering: 28. juni 2023 @ 14.56

v1.3
- Added need for a policing law to enact banned weapons
- Changed default prioritization to 'balanced'
- Encouraged AI to research weapon advancements if industrializing
- Renamed 'firearm' needs to 'security' needs
- Renamed 'primitive weapons' to 'melee weapons'
- Switched melee production from subsistence farms to tool workshops
- Added services as a good to fulfill security needs (ie. police)
- Restructured project code to improve mod compatability
- Adjusted law pop support
- Adjusted law / institution modifiers
- Balanced goods again

Oppdatering: 27. juni 2023 @ 22.33

v1.21
- Balanced arms industry production
- Changed institution modifiers

Oppdatering: 26. juni 2023 @ 20.23

V1.2
- First pass on balancing new goods in the economy

Oppdatering: 25. juni 2023 @ 22.32

Updated for new patch

Oppdatering: 25. juni 2023 @ 19.48

v1.1
- Added a new "Arms Industry" that integrates with the 3 different laws.
- Added "Primitive Weapons" from subsistence farms before Gunsmithing is researched
- Made some balancing adjustments

Oppdatering: 24. juni 2023 @ 17.10

Oppdatering: 23. juni 2023 @ 13.44