Victoria 3
The Right To Bear Arms
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Actualización: 25 NOV 2023 a las 10:56 p. m.

Actualización: 25 NOV 2023 a las 12:40 p. m.

Actualización: 29 JUN 2023 a las 8:47 p. m.

- Updated for Victoria 1.3.6 patch
- Fixed spelling mistake, thanks @potatoes!
- Added province loss rate reduction for countries defending with unregulated firearms to represent resistance

Actualización: 28 JUN 2023 a las 2:56 p. m.

v1.3
- Added need for a policing law to enact banned weapons
- Changed default prioritization to 'balanced'
- Encouraged AI to research weapon advancements if industrializing
- Renamed 'firearm' needs to 'security' needs
- Renamed 'primitive weapons' to 'melee weapons'
- Switched melee production from subsistence farms to tool workshops
- Added services as a good to fulfill security needs (ie. police)
- Restructured project code to improve mod compatability
- Adjusted law pop support
- Adjusted law / institution modifiers
- Balanced goods again

Actualización: 27 JUN 2023 a las 10:33 p. m.

v1.21
- Balanced arms industry production
- Changed institution modifiers

Actualización: 26 JUN 2023 a las 8:23 p. m.

V1.2
- First pass on balancing new goods in the economy

Actualización: 25 JUN 2023 a las 10:32 p. m.

Updated for new patch

Actualización: 25 JUN 2023 a las 7:48 p. m.

v1.1
- Added a new "Arms Industry" that integrates with the 3 different laws.
- Added "Primitive Weapons" from subsistence farms before Gunsmithing is researched
- Made some balancing adjustments

Actualización: 24 JUN 2023 a las 5:10 p. m.

Actualización: 23 JUN 2023 a las 1:44 p. m.