Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strategic Improvements
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Uppdatering: 6 apr @ 19:23

V1.3 Changelog:
- Added Setup Menu Setting to configure Expansionist Unit availability when 'Strategic Forts' Mod is enabled. Options:
1) Disable Expansionist Unit for AI and Human Players. (Default Setting)
2) Disable Expansionist Unit for AI Only.
3) Enable Expansionist Unit for AI and Human Players.

Uppdatering: 27 jun, 2023 @ 14:42

V1.2 Changelog:
- Fixed an Issue where building an Airstrip on a Resource would cause the Game to freeze because of an infinite loop.

Uppdatering: 6 jun, 2023 @ 19:49

V1.1 Changelog:
- When capturing an Airstrip no longer forced the Enemy Air Units in it to move to the nearest City of their owner, but to get destroyed immediately.

Uppdatering: 5 jun, 2023 @ 17:16

Version 1.01 Changelog:
- Made the Mod Save-Game Compatible
- Fixed an Issue where building Strategic Forts on Resources would cause an infinite loop and cause the Game to crash.

Uppdatering: 4 jun, 2023 @ 14:06

- Fixing Modinfo for the Mod to account when Stategic Forts mod is enabled.

Uppdatering: 4 jun, 2023 @ 13:46

- Initial Release.