Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strategic Improvements
Ergebnisse 1–6 von 6
Update: 6. Apr. um 19:23

V1.3 Changelog:
- Added Setup Menu Setting to configure Expansionist Unit availability when 'Strategic Forts' Mod is enabled. Options:
1) Disable Expansionist Unit for AI and Human Players. (Default Setting)
2) Disable Expansionist Unit for AI Only.
3) Enable Expansionist Unit for AI and Human Players.

Update: 27. Jun. 2023 um 14:42

V1.2 Changelog:
- Fixed an Issue where building an Airstrip on a Resource would cause the Game to freeze because of an infinite loop.

Update: 6. Jun. 2023 um 19:49

V1.1 Changelog:
- When capturing an Airstrip no longer forced the Enemy Air Units in it to move to the nearest City of their owner, but to get destroyed immediately.

Update: 5. Jun. 2023 um 17:16

Version 1.01 Changelog:
- Made the Mod Save-Game Compatible
- Fixed an Issue where building Strategic Forts on Resources would cause an infinite loop and cause the Game to crash.

Update: 4. Jun. 2023 um 14:06

- Fixing Modinfo for the Mod to account when Stategic Forts mod is enabled.

Update: 4. Jun. 2023 um 13:46

- Initial Release.