Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Frontline AI | Updated
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更新于:2024 年 1 月 16 日 下午 3:39

更新于:2023 年 12 月 23 日 下午 11:44

Set back temporary
In case of fuck up, go back here

更新于:2023 年 12 月 2 日 上午 12:47

更新于:2023 年 11 月 25 日 上午 2:55

更新于:2023 年 11 月 15 日 下午 12:17

This version does good, needs to improve :

- AI garrisons too much
- Make the AI less envious to put troops in low supply zone
- More conscious war AI

更新于:2023 年 11 月 4 日 上午 5:49

更新于:2023 年 10 月 10 日 上午 8:48

更新于:2023 年 9 月 19 日 上午 3:47

更新于:2023 年 9 月 15 日 上午 1:29

Good morning,
Here are the changes you can expect in the next update :

Frontline AI : 5.7
Changed theses defines :

  • NDefines.NAI.MIN_INVASION_PLAN_VALUE_TO_EXECUTE = 0.0 -- AI will typically avoid carrying out a plan it below this value (0.0 is considered balanced).
  • NDefines.NAI.MIN_PLAN_VALUE_TO_MICRO_INACTIVE = 0.0 --default 0.2 -- The AI will not consider members of groups which plan is not activated AND evaluates lower than this.
  • NDefines.NMilitary.PLAN_EXECUTE_RUSH = -1000 -- When looking for an attach target, this score limit is required in the battle plan to consider province for attack
  • NDefines.NMilitary.PLAN_EXECUTE_BALANCED_LIMIT = -10.0 -- When looking for an attach target, this score limit ---is required in the battle plan to consider province for attack suggested define by SensitiveDannyBoi
  • NDefines.NMilitary.PLAN_EXECUTE_CAREFUL_LIMIT = 10
  • NDefines.NAI.PLAN_AVG_PREPARATION_TO_EXECUTE = 0.4 -- % or more average plan preparation before executing
TLDR : AI more willing to attack and finish wars and also more wiling to micro inactive units

更新于:2023 年 9 月 11 日 上午 3:14