Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Frontline AI | Updated
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Pembaruan: 16 Jan 2024 @ 3:39pm
berdasarkan Amine Alkaline

Pembaruan: 23 Des 2023 @ 11:44pm
berdasarkan Amine Alkaline

Set back temporary
In case of fuck up, go back here

Pembaruan: 2 Des 2023 @ 12:47am
berdasarkan Amine Alkaline

Pembaruan: 25 Nov 2023 @ 2:55am
berdasarkan Amine Alkaline

Pembaruan: 15 Nov 2023 @ 12:17pm
berdasarkan Amine Alkaline

This version does good, needs to improve :

- AI garrisons too much
- Make the AI less envious to put troops in low supply zone
- More conscious war AI

Pembaruan: 4 Nov 2023 @ 5:49am
berdasarkan Amine Alkaline

Pembaruan: 10 Okt 2023 @ 8:48am

Pembaruan: 19 Sep 2023 @ 3:47am

Pembaruan: 15 Sep 2023 @ 1:29am

Good morning,
Here are the changes you can expect in the next update :

Frontline AI : 5.7
Changed theses defines :

  • NDefines.NAI.MIN_INVASION_PLAN_VALUE_TO_EXECUTE = 0.0 -- AI will typically avoid carrying out a plan it below this value (0.0 is considered balanced).
  • NDefines.NAI.MIN_PLAN_VALUE_TO_MICRO_INACTIVE = 0.0 --default 0.2 -- The AI will not consider members of groups which plan is not activated AND evaluates lower than this.
  • NDefines.NMilitary.PLAN_EXECUTE_RUSH = -1000 -- When looking for an attach target, this score limit is required in the battle plan to consider province for attack
  • NDefines.NMilitary.PLAN_EXECUTE_BALANCED_LIMIT = -10.0 -- When looking for an attach target, this score limit ---is required in the battle plan to consider province for attack suggested define by SensitiveDannyBoi
  • NDefines.NMilitary.PLAN_EXECUTE_CAREFUL_LIMIT = 10
  • NDefines.NAI.PLAN_AVG_PREPARATION_TO_EXECUTE = 0.4 -- % or more average plan preparation before executing
TLDR : AI more willing to attack and finish wars and also more wiling to micro inactive units

Pembaruan: 11 Sep 2023 @ 3:14am