Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Frontline AI | Updated
Näytetään 41–50 / 91
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Päivitys: 16.1.2024 klo 15.39
tekijältä Amine Alkaline

Päivitys: 23.12.2023 klo 23.44
tekijältä Amine Alkaline

Set back temporary
In case of fuck up, go back here

Päivitys: 2.12.2023 klo 0.47
tekijältä Amine Alkaline

Päivitys: 25.11.2023 klo 2.55
tekijältä Amine Alkaline

Päivitys: 15.11.2023 klo 12.17
tekijältä Amine Alkaline

This version does good, needs to improve :

- AI garrisons too much
- Make the AI less envious to put troops in low supply zone
- More conscious war AI

Päivitys: 4.11.2023 klo 5.49
tekijältä Amine Alkaline

Päivitys: 10.10.2023 klo 8.48

Päivitys: 19.9.2023 klo 3.47

Päivitys: 15.9.2023 klo 1.29

Good morning,
Here are the changes you can expect in the next update :

Frontline AI : 5.7
Changed theses defines :

  • NDefines.NAI.MIN_INVASION_PLAN_VALUE_TO_EXECUTE = 0.0 -- AI will typically avoid carrying out a plan it below this value (0.0 is considered balanced).
  • NDefines.NAI.MIN_PLAN_VALUE_TO_MICRO_INACTIVE = 0.0 --default 0.2 -- The AI will not consider members of groups which plan is not activated AND evaluates lower than this.
  • NDefines.NMilitary.PLAN_EXECUTE_RUSH = -1000 -- When looking for an attach target, this score limit is required in the battle plan to consider province for attack
  • NDefines.NMilitary.PLAN_EXECUTE_BALANCED_LIMIT = -10.0 -- When looking for an attach target, this score limit ---is required in the battle plan to consider province for attack suggested define by SensitiveDannyBoi
  • NDefines.NMilitary.PLAN_EXECUTE_CAREFUL_LIMIT = 10
  • NDefines.NAI.PLAN_AVG_PREPARATION_TO_EXECUTE = 0.4 -- % or more average plan preparation before executing
TLDR : AI more willing to attack and finish wars and also more wiling to micro inactive units

Päivitys: 11.9.2023 klo 3.14