Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Frontline AI | Updated
Zobrazuje se 41–50 z 91 položek
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Aktualizace: 16. led. 2024 v 15.39

Aktualizace: 23. pro. 2023 v 23.44

Set back temporary
In case of fuck up, go back here

Aktualizace: 2. pro. 2023 v 0.47

Aktualizace: 25. lis. 2023 v 2.55

Aktualizace: 15. lis. 2023 v 12.17

This version does good, needs to improve :

- AI garrisons too much
- Make the AI less envious to put troops in low supply zone
- More conscious war AI

Aktualizace: 4. lis. 2023 v 5.49

Aktualizace: 10. říj. 2023 v 8.48

Aktualizace: 19. zář. 2023 v 3.47

Aktualizace: 15. zář. 2023 v 1.29

Good morning,
Here are the changes you can expect in the next update :

Frontline AI : 5.7
Changed theses defines :

  • NDefines.NAI.MIN_INVASION_PLAN_VALUE_TO_EXECUTE = 0.0 -- AI will typically avoid carrying out a plan it below this value (0.0 is considered balanced).
  • NDefines.NAI.MIN_PLAN_VALUE_TO_MICRO_INACTIVE = 0.0 --default 0.2 -- The AI will not consider members of groups which plan is not activated AND evaluates lower than this.
  • NDefines.NMilitary.PLAN_EXECUTE_RUSH = -1000 -- When looking for an attach target, this score limit is required in the battle plan to consider province for attack
  • NDefines.NMilitary.PLAN_EXECUTE_BALANCED_LIMIT = -10.0 -- When looking for an attach target, this score limit ---is required in the battle plan to consider province for attack suggested define by SensitiveDannyBoi
  • NDefines.NMilitary.PLAN_EXECUTE_CAREFUL_LIMIT = 10
  • NDefines.NAI.PLAN_AVG_PREPARATION_TO_EXECUTE = 0.4 -- % or more average plan preparation before executing
TLDR : AI more willing to attack and finish wars and also more wiling to micro inactive units

Aktualizace: 11. zář. 2023 v 3.14