Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
Viser 1–10 av 21 bidrag
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Oppdatering: 9. mars @ 14.49

- Tomb Barque
- Run speed set to average between running and charging for monsterous/monsters ('giants'). Charge speed as running speed
- Wraiths X2 speed as they're hovering
- Combat radius 10-50
- Mass slightly normalized to be less exponential with adjusted categorization
- Reduced flying charge speed to 0.5

Oppdatering: 3. nov. 2024 @ 14.41

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Oppdatering: 28. sep. 2024 @ 13.10

Battle Standard Bearer

Fixed wrong calculations for custom lords and heroes.

Oppdatering: 10. sep. 2024 @ 6.04

Knights Panther

Oppdatering: 12. aug. 2024 @ 13.38

- Removed jumping attacks for cavalry

Oppdatering: 12. aug. 2024 @ 13.04

- Reinstated jumping attacks for cavalry
- Fixed overlooked required edit for deceleration

Oppdatering: 8. aug. 2024 @ 13.27

- Reverted running changes
- Reduced acceleration/turning speeds

Oppdatering: 16. juli 2024 @ 14.24

Running speed reduced for non giants

General of the Empire with pistol
Gromril Gunners (Vanilla stats, Battle Standard Bearer, Longbeard Heraldry Shields)

Oppdatering: 10. juli 2024 @ 10.04

Running speed enhanced

Mounts and Equipment: Witch Hunters
Nanu's Skaven Tweaks
Repeater Rifle Handgunners
TWM: Nuln Artillery Production Version

Oppdatering: 16. juni 2024 @ 2.24

- Adjusted mass calculation: enhanced lords/heroes with reduced knockdowns, reduced mass for skeletons.
- Monsters running speed is as vanilla charging speed
- more minor tweaks.
- Bat Units Expanded compatibility.