Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
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Aggiornamento: 9 mar, 14:49

- Tomb Barque
- Run speed set to average between running and charging for monsterous/monsters ('giants'). Charge speed as running speed
- Wraiths X2 speed as they're hovering
- Combat radius 10-50
- Mass slightly normalized to be less exponential with adjusted categorization
- Reduced flying charge speed to 0.5

Aggiornamento: 3 nov 2024, 14:41

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Aggiornamento: 28 set 2024, 13:10

Battle Standard Bearer

Fixed wrong calculations for custom lords and heroes.

Aggiornamento: 10 set 2024, 6:04

Knights Panther

Aggiornamento: 12 ago 2024, 13:38

- Removed jumping attacks for cavalry

Aggiornamento: 12 ago 2024, 13:04

- Reinstated jumping attacks for cavalry
- Fixed overlooked required edit for deceleration

Aggiornamento: 8 ago 2024, 13:27

- Reverted running changes
- Reduced acceleration/turning speeds

Aggiornamento: 16 lug 2024, 14:24

Running speed reduced for non giants

General of the Empire with pistol
Gromril Gunners (Vanilla stats, Battle Standard Bearer, Longbeard Heraldry Shields)

Aggiornamento: 10 lug 2024, 10:04

Running speed enhanced

Mounts and Equipment: Witch Hunters
Nanu's Skaven Tweaks
Repeater Rifle Handgunners
TWM: Nuln Artillery Production Version

Aggiornamento: 16 giu 2024, 2:24

- Adjusted mass calculation: enhanced lords/heroes with reduced knockdowns, reduced mass for skeletons.
- Monsters running speed is as vanilla charging speed
- more minor tweaks.
- Bat Units Expanded compatibility.