Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
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Update: Mar 9 @ 2:49pm

- Tomb Barque
- Run speed set to average between running and charging for monsterous/monsters ('giants'). Charge speed as running speed
- Wraiths X2 speed as they're hovering
- Combat radius 10-50
- Mass slightly normalized to be less exponential with adjusted categorization
- Reduced flying charge speed to 0.5

Update: Nov 3, 2024 @ 2:41pm

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Update: Sep 28, 2024 @ 1:10pm

Battle Standard Bearer

Fixed wrong calculations for custom lords and heroes.

Update: Sep 10, 2024 @ 6:04am

Knights Panther

Update: Aug 12, 2024 @ 1:38pm

- Removed jumping attacks for cavalry

Update: Aug 12, 2024 @ 1:04pm

- Reinstated jumping attacks for cavalry
- Fixed overlooked required edit for deceleration

Update: Aug 8, 2024 @ 1:27pm

- Reverted running changes
- Reduced acceleration/turning speeds

Update: Jul 16, 2024 @ 2:24pm

Running speed reduced for non giants

General of the Empire with pistol
Gromril Gunners (Vanilla stats, Battle Standard Bearer, Longbeard Heraldry Shields)

Update: Jul 10, 2024 @ 10:04am

Running speed enhanced

Mounts and Equipment: Witch Hunters
Nanu's Skaven Tweaks
Repeater Rifle Handgunners
TWM: Nuln Artillery Production Version

Update: Jun 16, 2024 @ 2:24am

- Adjusted mass calculation: enhanced lords/heroes with reduced knockdowns, reduced mass for skeletons.
- Monsters running speed is as vanilla charging speed
- more minor tweaks.
- Bat Units Expanded compatibility.