Total War: WARHAMMER II

Total War: WARHAMMER II

Agile Models
Exibindo entradas 1–10 de 21
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Atualização: 9 de mar. às 14:49

- Tomb Barque
- Run speed set to average between running and charging for monsterous/monsters ('giants'). Charge speed as running speed
- Wraiths X2 speed as they're hovering
- Combat radius 10-50
- Mass slightly normalized to be less exponential with adjusted categorization
- Reduced flying charge speed to 0.5

Atualização: 3/nov./2024 às 14:41

Old School Gotrek and Felix as Heroes!
Shadow Phoenix

Atualização: 28/set./2024 às 13:10

Battle Standard Bearer

Fixed wrong calculations for custom lords and heroes.

Atualização: 10/set./2024 às 6:04

Knights Panther

Atualização: 12/ago./2024 às 13:38

- Removed jumping attacks for cavalry

Atualização: 12/ago./2024 às 13:04

- Reinstated jumping attacks for cavalry
- Fixed overlooked required edit for deceleration

Atualização: 8/ago./2024 às 13:27

- Reverted running changes
- Reduced acceleration/turning speeds

Atualização: 16/jul./2024 às 14:24

Running speed reduced for non giants

General of the Empire with pistol
Gromril Gunners (Vanilla stats, Battle Standard Bearer, Longbeard Heraldry Shields)

Atualização: 10/jul./2024 às 10:04

Running speed enhanced

Mounts and Equipment: Witch Hunters
Nanu's Skaven Tweaks
Repeater Rifle Handgunners
TWM: Nuln Artillery Production Version

Atualização: 16/jun./2024 às 2:24

- Adjusted mass calculation: enhanced lords/heroes with reduced knockdowns, reduced mass for skeletons.
- Monsters running speed is as vanilla charging speed
- more minor tweaks.
- Bat Units Expanded compatibility.