Company of Heroes 3

Company of Heroes 3

Realism Game Tuner: AI, Units, Trading, Game modes
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Actualización: 6 AGO 2024 a las 14:45
por Nox

Actualización: 6 AGO 2024 a las 13:57
por Nox

Actualización: 6 AGO 2024 a las 0:14
por Nox

New mod logo

Enabling or Disabling battlegroups is now an option.

Actualización: 5 AGO 2024 a las 18:45
por Nox

Menu cleaned up, more readable.

New options

  • Building Health: Increase the health of buildings, bunkers, emplacements, barbed wire etc.
  • Aircraft Battlegroup Health: Increase the health of aircraft used from battlegroups.

Resource income is now divided into 3 seperate options instead of 1

  • Manpower Income: Scale from 50% to 300%.
  • Munition Income: Scale from 50% to 300%.
  • Fuel Income: Scale from 50% to 300%.

Actualización: 4 AGO 2024 a las 5:13
por Nox

Update: Enabling or Disabling Production for Infantry, Vehicles, Tanks now disables/enables everything how it should (including battlegroups)

Tested on tuning pack: Spearhead v1.3 (compatible)

Actualización: 3 AGO 2024 a las 10:30
por Nox

Destroy Headquarters is back and working again.

Disabling the production of Infantry, Vehicles or Tanks will now also disable them from battlegroups.

Be aware that tuning packs like Spearhead etc change battlegroups, so it might only change it in the production buildings instead.

Actualización: 3 AGO 2024 a las 4:26
por Nox

Actualización: 2 AGO 2024 a las 21:51
por Nox

Menu options

+ Changed some option names to Global as they affect both the Player and AI
+ Enable or Disable the production of Infantry (+ Team Weapons), Vehicles, Tanks (+ Artillery) separately.

So if you want to play only infantry? Now you can.javascript:SaveChanges()

Actualización: 2 AGO 2024 a las 21:24
por Nox

Actualización: 2 AGO 2024 a las 12:46
por Nox

Victory Points now has 4 subcategory win conditions available

Victory Points
Territory Control
Squad Losses
Entity Losses