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 12
 12			 
					




It was two U.S. and British vs. two DAK and German. By the end, both U.S. and a British Champion remained, while one British Champion remained unfielded. Both DAK and one German Champion were both destroyed while one German Champion went unfielded.
Unsure why the game crashed. I made alterations to the Champion stats to try and balance them out more. I believe I set Speed and Rotation to about ~60% and health to 500%. I don't remember because my settings didn't save. All I know is that I wanted to adjust them more.
I posted primarily because you mentioned Advanced AI caused the game to crash at the end. I'm using the Camera Mod Tuning Pack.
Adds a *scoreboard* button on the top left in your screen, when clicked it opens a Scoreboard UI. Showing total kills, infantry kills, vehicle kills, tank kills, buildings destroyed, aircrafts destroyed and total Territory points captured.
Example: https://i.imgur.com/mMIasI2.png
- New option allowing spectators to use pre-selected battlegroup abilities with a limited amount of munitions
- Can be enabled/disabled (disabled by default)
- Spectator amount of munitions can be set via slider min 0, max 10000, increments of 25
Available battlegroup abilities for spectators
RECONNAISSANCE RUN
SMOKE BOMBING RUN
STUKA DIVE BOMB
ANTI-TANK ROCKET LOITER
BLACK DRAGON ARTILLERY BARRAGE
NAVAL BOMBARDMENT
INCENDIARY BOMBING RUN
CARPET BOMBING RUN
DUAL P-47 ROCKET STRIKE
OBICE 305MM BARRAGE
FRAGMENTATION BOMBS
BUTTERFLY BOMB DROPS
Dual Tank Options - Each faction now has 2 Champion Tank variants to choose from:
- Germans: King Tiger / Tiger
- Americans: Pershing / Easy Eight
- Afrika Korps: Tiger / Elefant
- British: Black Prince / Archer
All Champion Tanks now have identical base stats after game modifiers, making your choice purely tactical preference rather than power differences.
Selected Champion Tank production/battlegroup is disabled (since you get one free), but the non-selected variant remains buildable.