RimWorld
Big and Small - Framework
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更新: 9月14日 @ 7時24分

Rollback to avoid an issue that seemed to randomly yeet passions from some pawns.

Seems to have been some innovent looking "SkillRecord.GetLevel", that probably made some cache randomly go nuts.

更新: 9月14日 @ 5時32分

Various improvements to the options for how to generate pawnkinds, limit/disable skills, etc.

更新: 9月10日 @ 0時25分

Tweaks

更新: 9月8日 @ 9時27分

Fixed an issue (similar to the previous hotfix) with a lack of nullchecks for apparel restrictions without any tags.

更新: 9月8日 @ 8時35分

Fixed accidental lack of `!` inverting the apparel restriction.

更新: 9月8日 @ 8時02分

Added some defensive coding for apparel restrictions. + some more race trait support stuff.

更新: 9月7日 @ 13時01分

Fixed the race-view centaur trait-icon being named "Centaur" instead of "centaur", causing Rimworld not to find it.

更新: 9月7日 @ 10時21分

Undead Affinity now makes shamblers in melee often hit weaker and sometimes switch side..

更新: 9月7日 @ 9時28分

Lets a parasite learn skills from the pawn they are parasiting.

Affected by learning factor.
The bigger the difference in skill level the greater the learning speed. Cannot go above the skill level of the parasiting pawn this way.

This feature has also been added to the Pilot Assisted Gene/Hediff.

Buffed parasiting gene, a bit. Less hungry when piloting etc. And made parasite-colonists not pop out if the pawn gets incapacitated for awhile. Mostly to avoid having surgery and such mess with people's plans.

更新: 9月7日 @ 1時17分

Got rid of some test code