RimWorld
Big and Small - Framework
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Update: 14 sep om 7:24

Rollback to avoid an issue that seemed to randomly yeet passions from some pawns.

Seems to have been some innovent looking "SkillRecord.GetLevel", that probably made some cache randomly go nuts.

Update: 14 sep om 5:32

Various improvements to the options for how to generate pawnkinds, limit/disable skills, etc.

Update: 10 sep om 0:25

Tweaks

Update: 8 sep om 9:27

Fixed an issue (similar to the previous hotfix) with a lack of nullchecks for apparel restrictions without any tags.

Update: 8 sep om 8:35

Fixed accidental lack of `!` inverting the apparel restriction.

Update: 8 sep om 8:02

Added some defensive coding for apparel restrictions. + some more race trait support stuff.

Update: 7 sep om 13:01

Fixed the race-view centaur trait-icon being named "Centaur" instead of "centaur", causing Rimworld not to find it.

Update: 7 sep om 10:21

Undead Affinity now makes shamblers in melee often hit weaker and sometimes switch side..

Update: 7 sep om 9:28

Lets a parasite learn skills from the pawn they are parasiting.

Affected by learning factor.
The bigger the difference in skill level the greater the learning speed. Cannot go above the skill level of the parasiting pawn this way.

This feature has also been added to the Pilot Assisted Gene/Hediff.

Buffed parasiting gene, a bit. Less hungry when piloting etc. And made parasite-colonists not pop out if the pawn gets incapacitated for awhile. Mostly to avoid having surgery and such mess with people's plans.

Update: 7 sep om 1:17

Got rid of some test code