RimWorld

RimWorld

Medieval Overhaul: Toggleable Stuff
Ergebnisse 11–20 von 36
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Update: 9. Jun. 2024 um 8:39

For 1.5, all patches that were integrated into the MO Base Mod have been removed.

Update: 29. Nov. 2023 um 12:36

[Auto-generated text]: Update on 11/29/2023 9:36:11 PM.

Update: 3. Sep. 2023 um 4:00

The default setting for the Wood Reversal Patch has been changed due to some confusion in the past.

Many people subscribe to this mod without reading what it does and then wonder why there is no wood.

Therefore, please check the setting before you save your savegame.

Update: 23. Jul. 2023 um 14:42

[Auto-generated text]: Update on 7/23/2023 11:42:52 PM.

Update: 17. Jul. 2023 um 12:19

*) Hot fix for a compatibility issue between MO and "Lag Free Torches and More"

Update: 6. Jul. 2023 um 10:29

*) Fixed a wood storage bug.
*) Added a disableable competitiveness patch for D-Elves.
*) Added an always-on compatibility patch for the woods found in Alpha biomes.
*) Added an always-on compatibility patch for the woods found in Biomes! Caverns.

Update: 22. Mai 2023 um 7:21

[MapGen] Remove hornet nests during map creation
Default setting: Disabled 🔴

What does it do?
No more pesky hornets on newly generated maps 🐝

Note: I will delete the feature as soon as the hornets have been fixed.

Update: 1. Mai 2023 um 4:02

Hotfix for the MO mulberry trees so that they drop silkworms as intended.

Update: 18. Apr. 2023 um 10:42

Minor bugfixes

Update: 7. Apr. 2023 um 13:19

I have pushed a new update and included the recipe for mining steel in case the Mines mod is active, along with my mod's patch operation called " Restoring vanilla mineables generation during map creation".