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If you do not want to use HugsLib, you might try this one, it's just the Log Publisher: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2873415404
@Kaldreth : I revised the patch for the schematics yesterday, making it more robust and ensuring that it should no longer cause any problems . This is regardless of what other mods are doing or which settings are activated in MO. If you still encounter any errors, please let me know.
Sadly, VEF has removed or changed the required feature. I will have to look into this in more detail :-(
I didn't check compatibility for that patch when upgrading to 1.6, as nothing should have changed there, but I'll take a look at it.
My MO settings are:
General: All production chains OFF, Agriculture settings ON
Map Generation: Vanilla mineables ON, Remove hornets nests ON, the rest are all OFF
Misc: Remove fuel requirements from torches ON, Retexture vanilla meals ON, Medieval component repair ON, Biotech analyzer schematics ON (though I tested this one off as well and the bug still occurred) The rest are OFF.
My settings for your mod in vanilla expanded framework are all three patches ON which is the Animal Helmet patch, Battlefield remains deconstructable and remove the required research schematics.
As for my setup I was on the most up to date current version of 1.6 and running all DLCs. No mods besides this and its requirements for testing. If it works fine on your end perhaps there are some settings that if changed in MO cause this mod to break?
What RimWorld version are you using?
And do you have the biotech dlc enabled?
You can resubscribe to my mod, to force an update.
Let me know if something wasn't covered.
But I think we put everything important there.
I'm confused
The option is => Undoing medieval overhaul mechanics for wood