RimWorld

RimWorld

Medieval Overhaul: Toggleable Stuff
Showing 11-20 of 36 entries
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Update: Jun 9, 2024 @ 8:39am

For 1.5, all patches that were integrated into the MO Base Mod have been removed.

Update: Nov 29, 2023 @ 12:36pm

[Auto-generated text]: Update on 11/29/2023 9:36:11 PM.

Update: Sep 3, 2023 @ 4:00am

The default setting for the Wood Reversal Patch has been changed due to some confusion in the past.

Many people subscribe to this mod without reading what it does and then wonder why there is no wood.

Therefore, please check the setting before you save your savegame.

Update: Jul 23, 2023 @ 2:42pm

[Auto-generated text]: Update on 7/23/2023 11:42:52 PM.

Update: Jul 17, 2023 @ 12:19pm

*) Hot fix for a compatibility issue between MO and "Lag Free Torches and More"

Update: Jul 6, 2023 @ 10:29am

*) Fixed a wood storage bug.
*) Added a disableable competitiveness patch for D-Elves.
*) Added an always-on compatibility patch for the woods found in Alpha biomes.
*) Added an always-on compatibility patch for the woods found in Biomes! Caverns.

Update: May 22, 2023 @ 7:21am

[MapGen] Remove hornet nests during map creation
Default setting: Disabled 🔴

What does it do?
No more pesky hornets on newly generated maps 🐝

Note: I will delete the feature as soon as the hornets have been fixed.

Update: May 1, 2023 @ 4:02am

Hotfix for the MO mulberry trees so that they drop silkworms as intended.

Update: Apr 18, 2023 @ 10:42am

Minor bugfixes

Update: Apr 7, 2023 @ 1:19pm

I have pushed a new update and included the recipe for mining steel in case the Mines mod is active, along with my mod's patch operation called " Restoring vanilla mineables generation during map creation".