RimWorld
Medieval Overhaul: Toggleable Stuff
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Update: 9 jun 2024 om 8:39

For 1.5, all patches that were integrated into the MO Base Mod have been removed.

Update: 29 nov 2023 om 12:36

[Auto-generated text]: Update on 11/29/2023 9:36:11 PM.

Update: 3 sep 2023 om 4:00

The default setting for the Wood Reversal Patch has been changed due to some confusion in the past.

Many people subscribe to this mod without reading what it does and then wonder why there is no wood.

Therefore, please check the setting before you save your savegame.

Update: 23 jul 2023 om 14:42

[Auto-generated text]: Update on 7/23/2023 11:42:52 PM.

Update: 17 jul 2023 om 12:19

*) Hot fix for a compatibility issue between MO and "Lag Free Torches and More"

Update: 6 jul 2023 om 10:29

*) Fixed a wood storage bug.
*) Added a disableable competitiveness patch for D-Elves.
*) Added an always-on compatibility patch for the woods found in Alpha biomes.
*) Added an always-on compatibility patch for the woods found in Biomes! Caverns.

Update: 22 mei 2023 om 7:21

[MapGen] Remove hornet nests during map creation
Default setting: Disabled 🔴

What does it do?
No more pesky hornets on newly generated maps 🐝

Note: I will delete the feature as soon as the hornets have been fixed.

Update: 1 mei 2023 om 4:02

Hotfix for the MO mulberry trees so that they drop silkworms as intended.

Update: 18 apr 2023 om 10:42

Minor bugfixes

Update: 7 apr 2023 om 13:19

I have pushed a new update and included the recipe for mining steel in case the Mines mod is active, along with my mod's patch operation called " Restoring vanilla mineables generation during map creation".