Victoria 3

Victoria 3

Historical Population Growth & Resources [NOT UPDATED]
Viser 101-110 af 154 forekomster
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Opdatering: 17. nov. 2022 kl. 7:44

-Added a little more arable land to China (it's the last time, I swear)
-Added North Sea Fishing trait to Jutland
-Added more fishing wharves to Peru (big miss, they have a lot more in my research document but somehow that didn't make it into my mod until now)
-Made high pop modifier a little more lenient (applies at 5000 per arable land instead of 4500 now) and low pop modifier apply longer (up to 3500 per arable land instead of 3000)

Opdatering: 17. nov. 2022 kl. 1:09

-Added Malaria to Haiti
-Added state traits for Norton's Flavor Mod and Warm Water Ports (why is it not called Cold Water Ports?), so those two mods are compatible now. The traits won't show up if you're not using those mods.
-Changed file names of state files to make sure they are loaded last. If you're using a mod that edits states, now it's the other mod that will be overwritten, rather than mine.

Opdatering: 15. nov. 2022 kl. 2:51

-Increased arable land of the Russian Empire from ~25k to ~29.5k (roughly equivalent to 148 million people in 1920)

Opdatering: 14. nov. 2022 kl. 13:09

-Rewrote building group edits so interest groups don't have to be changed by my mod anymore
-As a result, subsistence farms are now affected by agriculture throughput modifiers
-Added a bit more coffee in Central and South America
-Fixed a completely unrelated bug in the mutual funds event, which always annoys me (now you get +20% industrialist attraction instead of -20%)

Opdatering: 14. nov. 2022 kl. 3:30

-It's compatible with the patch (didn't need to change anything)
-Changed some northern Chinese wheat to maize and gave 2 states good soils

Opdatering: 13. nov. 2022 kl. 4:10

-Added some cotton to Greece
-Added some more tea to Assam and North Bengal
-Moved some oil from Sakhalin to Chubu

Opdatering: 10. nov. 2022 kl. 10:01

-Removed some arable land from Holland and Friesland and increased arable land added by land reclamation events
-Reduced Niagara Falls trait bonus to 10% because, while cool for flavor, hydroelectric plants there were never actually more productive than in other places

Opdatering: 9. nov. 2022 kl. 13:09

-Removed ARoAI compatiblity file since that mod has a new method of calculating available workforce now (multiplying 4500 by subsistence farm level and occupancy) which works just fine with the values in my mod
-Added Loess Plateau trait to one more state and reduced it to 10% throughput

Opdatering: 9. nov. 2022 kl. 9:34

-Added a lot more opium to the map, basically everywhere where it's somewhat historically justifiable.
-Added a bit more sulfur again.
-Moved the Gobi desert trait from Alxa+Monan to Alxa+Gansu, so only the really sandy part. I'd rather not expand it to all the neighboring states (which I'd have to do if using the standard definition of the Gobi desert), so I'm going with only those two instead.

Opdatering: 9. nov. 2022 kl. 3:28

-Reworked opium distribution and increased starting production in China