Victoria 3

Victoria 3

Historical Population Growth & Resources [NOT UPDATED]
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Opdatering: 11. aug. kl. 6:02

Moved a few vineyards from California to Oregon to represent the history of wine production there

Opdatering: 10. aug. kl. 17:54

Moved coal from Chihuahua to Rio Grande and added iron there.

Opdatering: 23. juli kl. 17:05

Removed Chilean tools export

Opdatering: 5. juli kl. 2:19

Fixed Brazilian Amazon Scripted Button

Opdatering: 28. juni kl. 13:56

Removed custom pop growth defines for now, since they apparently aren't working correctly anymore and I can't figure out why not.

Opdatering: 17. juni kl. 11:06

-Removed starting investment agreements since they don't work anymore (could probably add them as starting treaties, something to look into in the future)
-Fixed some mistakes in starting setup

Opdatering: 17. juni kl. 10:42

-Incorporated 1.9 patch changes
-Added starting trade centers

Opdatering: 6. maj kl. 13:45

-Small population capacity adjustment

Opdatering: 26. apr. kl. 20:43

-Moved British starting fertilizer factories to East Anglia (only established in the 1850s but it's still a more historical spot) and gave the state two starting sulfur mines
-Added iron and sulfur throughput bonus to Norwegian fjord traits, while removing the iron bonus from Kongsberg
-Another adjustment to grain farm pms, the last one now gives a big jump in output to represent the impact that artificial fertilizers had, while earlier pms only provide small improvements
-Changed Russian localization for the state trait in Lorraine from the wrong word (blowjob) to the correct word (Minette)

Opdatering: 23. apr. kl. 18:31

-Increased severity of many negative harvest conditions such as droughts, with so many positive traits at 50% throughput bonus or more, vanilla harvest conditions with their -10% throughput malus seemed inconsequential, significantly reduced their frequency to compensate
-Removed decentralized country building throughput malus (-40%) to prevent decentralized peasants from starving all the time, it's not like they can build anything anyway, and their subsistence farms shouldn't be worse than normal ones
-More resource potential balance adjustments, mostly in agriculture
-Improved Black Soil state trait, made Volcanic Soil trait worse for agriculture
-Added "Intensive Agriculture" state trait that boosts agriculture and ranching throughput to states in England, the Low Countries, China and Japan that did develop historically signficiant intensive agriculture
TODO: Translate the trait into other languages