RimWorld
ModularWeapons
Показані результати 11–20 із 93
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Оновлено: 8 верес. 2024 о 23:39
автор: kaitorisenkou

(CE) Fix for ThingDef_PatchBlocker

Оновлено: 7 верес. 2024 о 23:39
автор: kaitorisenkou

Bugfix: IfModActive not working while using CE from Steam Workshop

Оновлено: 2 верес. 2024 о 1:44
автор: kaitorisenkou

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

Оновлено: 14 черв. 2024 о 11:44
автор: kaitorisenkou

Compatibility fix for with WeaponRacks

Оновлено: 13 черв. 2024 о 6:59
автор: kaitorisenkou

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

Оновлено: 31 трав. 2024 о 23:46
автор: kaitorisenkou

(CE)
Added 8x40mm conversion for charge rifle

Оновлено: 31 трав. 2024 о 20:08
автор: kaitorisenkou

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

Оновлено: 29 трав. 2024 о 22:25
автор: kaitorisenkou

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

Оновлено: 8 трав. 2024 о 11:27
автор: kaitorisenkou

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

Оновлено: 17 квіт. 2024 о 23:58
автор: kaitorisenkou

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts