RimWorld
ModularWeapons
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Aggiornamento: 8 set 2024, 23:39

(CE) Fix for ThingDef_PatchBlocker

Aggiornamento: 7 set 2024, 23:39

Bugfix: IfModActive not working while using CE from Steam Workshop

Aggiornamento: 2 set 2024, 1:44

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

Aggiornamento: 14 giu 2024, 11:44

Compatibility fix for with WeaponRacks

Aggiornamento: 13 giu 2024, 6:59

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

Aggiornamento: 31 mag 2024, 23:46

(CE)
Added 8x40mm conversion for charge rifle

Aggiornamento: 31 mag 2024, 20:08

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

Aggiornamento: 29 mag 2024, 22:25

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

Aggiornamento: 8 mag 2024, 11:27

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

Aggiornamento: 17 apr 2024, 23:58

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts