RimWorld
ModularWeapons
93 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 8 Eyl 2024 @ 23:39
Güncelleyen: kaitorisenkou

(CE) Fix for ThingDef_PatchBlocker

Güncelleme: 7 Eyl 2024 @ 23:39
Güncelleyen: kaitorisenkou

Bugfix: IfModActive not working while using CE from Steam Workshop

Güncelleme: 2 Eyl 2024 @ 1:44
Güncelleyen: kaitorisenkou

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

Güncelleme: 14 Haz 2024 @ 11:44
Güncelleyen: kaitorisenkou

Compatibility fix for with WeaponRacks

Güncelleme: 13 Haz 2024 @ 6:59
Güncelleyen: kaitorisenkou

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

Güncelleme: 31 May 2024 @ 23:46
Güncelleyen: kaitorisenkou

(CE)
Added 8x40mm conversion for charge rifle

Güncelleme: 31 May 2024 @ 20:08
Güncelleyen: kaitorisenkou

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

Güncelleme: 29 May 2024 @ 22:25
Güncelleyen: kaitorisenkou

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

Güncelleme: 8 May 2024 @ 11:27
Güncelleyen: kaitorisenkou

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

Güncelleme: 17 Nis 2024 @ 23:58
Güncelleyen: kaitorisenkou

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts