Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills
Hiển thị 51-60 trong 149 mục
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Cập nhật: 6 Thg05, 2024 @ 11:17pm

Revised some Beastmen skills. May adjust to balance raiding vs razing income

Dragon Slayer agent cap skill has been added

Cập nhật: 6 Thg05, 2024 @ 9:16pm

(Undid reversion)

Cập nhật: 6 Thg05, 2024 @ 6:19pm

Investigating potential desync issue

Cập nhật: 6 Thg05, 2024 @ 6:06pm

Added combat skills for Malakai (preliminary)

TODO:
Balance pass on Malakai skills
Fix issue with one of the new skills on Malakai (Contempt For Enemy Fire is not inspiring confidence in nearby Dwarfs)
High-Yield Explosives is not granting increased explosion radius
Add unit cap skill for Daemon Slayers (or whatever they're called)

Beastmen blue-line skill overhaul, as it has been requested by several people

Cập nhật: 5 Thg05, 2024 @ 7:15am

Added description / title for Empire Engineer cap skill (placeholder)

Cập nhật: 4 Thg05, 2024 @ 10:19pm

Added Agent Cap for Empire engineer units

TODO:
Add unit cap for Dragon Slayer (Dwarf)

Cập nhật: 4 Thg05, 2024 @ 12:35pm

Fixed an issue where a skill for Elspeth was missing a description

Cập nhật: 3 Thg05, 2024 @ 1:00pm

Switched growth effect to match new Vanilla standards

Added combat skills for Empire Master Engineer lords (first pass on balance, visuals are placeholders)
Added skills to Epidemius (Nurgle)

---- TODO ----
Add combat skills for Malakai
Find better visuals for Empire Master Engineer Skills

Cập nhật: 30 Thg04, 2024 @ 9:51pm

Adjusted columns from 500 -> 30 to account for display changes with the latest patch (will create more incompatibilities with other skill mods in future, but the patch has put us in a bind here)

---- TO DO ----
Malakai Combat Skill Line
Master Engineer Combat Skill Line

Cập nhật: 30 Thg04, 2024 @ 9:46pm

Column change test (the devs seem to have done something naughty here)