Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills
Zobrazuje se 51–60 z 149 položek
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Aktualizace: 6. kvě. 2024 v 23.17

Revised some Beastmen skills. May adjust to balance raiding vs razing income

Dragon Slayer agent cap skill has been added

Aktualizace: 6. kvě. 2024 v 21.16

(Undid reversion)

Aktualizace: 6. kvě. 2024 v 18.19

Investigating potential desync issue

Aktualizace: 6. kvě. 2024 v 18.06

Added combat skills for Malakai (preliminary)

TODO:
Balance pass on Malakai skills
Fix issue with one of the new skills on Malakai (Contempt For Enemy Fire is not inspiring confidence in nearby Dwarfs)
High-Yield Explosives is not granting increased explosion radius
Add unit cap skill for Daemon Slayers (or whatever they're called)

Beastmen blue-line skill overhaul, as it has been requested by several people

Aktualizace: 5. kvě. 2024 v 7.15

Added description / title for Empire Engineer cap skill (placeholder)

Aktualizace: 4. kvě. 2024 v 22.19

Added Agent Cap for Empire engineer units

TODO:
Add unit cap for Dragon Slayer (Dwarf)

Aktualizace: 4. kvě. 2024 v 12.35

Fixed an issue where a skill for Elspeth was missing a description

Aktualizace: 3. kvě. 2024 v 13.00

Switched growth effect to match new Vanilla standards

Added combat skills for Empire Master Engineer lords (first pass on balance, visuals are placeholders)
Added skills to Epidemius (Nurgle)

---- TODO ----
Add combat skills for Malakai
Find better visuals for Empire Master Engineer Skills

Aktualizace: 30. dub. 2024 v 21.51

Adjusted columns from 500 -> 30 to account for display changes with the latest patch (will create more incompatibilities with other skill mods in future, but the patch has put us in a bind here)

---- TO DO ----
Malakai Combat Skill Line
Master Engineer Combat Skill Line

Aktualizace: 30. dub. 2024 v 21.46

Column change test (the devs seem to have done something naughty here)