Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills
Se afișează 51-60 din 150 intrări
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Actualizare: 11 mai 2024 @ 8:13

Changed effect scope on Malakai's new skill "HIgh Yield Explosives"

Actualizare: 6 mai 2024 @ 23:17

Revised some Beastmen skills. May adjust to balance raiding vs razing income

Dragon Slayer agent cap skill has been added

Actualizare: 6 mai 2024 @ 21:16

(Undid reversion)

Actualizare: 6 mai 2024 @ 18:19

Investigating potential desync issue

Actualizare: 6 mai 2024 @ 18:06

Added combat skills for Malakai (preliminary)

TODO:
Balance pass on Malakai skills
Fix issue with one of the new skills on Malakai (Contempt For Enemy Fire is not inspiring confidence in nearby Dwarfs)
High-Yield Explosives is not granting increased explosion radius
Add unit cap skill for Daemon Slayers (or whatever they're called)

Beastmen blue-line skill overhaul, as it has been requested by several people

Actualizare: 5 mai 2024 @ 7:15

Added description / title for Empire Engineer cap skill (placeholder)

Actualizare: 4 mai 2024 @ 22:19

Added Agent Cap for Empire engineer units

TODO:
Add unit cap for Dragon Slayer (Dwarf)

Actualizare: 4 mai 2024 @ 12:35

Fixed an issue where a skill for Elspeth was missing a description

Actualizare: 3 mai 2024 @ 13:00

Switched growth effect to match new Vanilla standards

Added combat skills for Empire Master Engineer lords (first pass on balance, visuals are placeholders)
Added skills to Epidemius (Nurgle)

---- TODO ----
Add combat skills for Malakai
Find better visuals for Empire Master Engineer Skills

Actualizare: 30 apr. 2024 @ 21:51

Adjusted columns from 500 -> 30 to account for display changes with the latest patch (will create more incompatibilities with other skill mods in future, but the patch has put us in a bind here)

---- TO DO ----
Malakai Combat Skill Line
Master Engineer Combat Skill Line