Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills
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Actualización: 6 MAY 2024 a las 11:17 p. m.

Revised some Beastmen skills. May adjust to balance raiding vs razing income

Dragon Slayer agent cap skill has been added

Actualización: 6 MAY 2024 a las 9:16 p. m.

(Undid reversion)

Actualización: 6 MAY 2024 a las 6:19 p. m.

Investigating potential desync issue

Actualización: 6 MAY 2024 a las 6:06 p. m.

Added combat skills for Malakai (preliminary)

TODO:
Balance pass on Malakai skills
Fix issue with one of the new skills on Malakai (Contempt For Enemy Fire is not inspiring confidence in nearby Dwarfs)
High-Yield Explosives is not granting increased explosion radius
Add unit cap skill for Daemon Slayers (or whatever they're called)

Beastmen blue-line skill overhaul, as it has been requested by several people

Actualización: 5 MAY 2024 a las 7:15 a. m.

Added description / title for Empire Engineer cap skill (placeholder)

Actualización: 4 MAY 2024 a las 10:19 p. m.

Added Agent Cap for Empire engineer units

TODO:
Add unit cap for Dragon Slayer (Dwarf)

Actualización: 4 MAY 2024 a las 12:35 p. m.

Fixed an issue where a skill for Elspeth was missing a description

Actualización: 3 MAY 2024 a las 1:00 p. m.

Switched growth effect to match new Vanilla standards

Added combat skills for Empire Master Engineer lords (first pass on balance, visuals are placeholders)
Added skills to Epidemius (Nurgle)

---- TODO ----
Add combat skills for Malakai
Find better visuals for Empire Master Engineer Skills

Actualización: 30 ABR 2024 a las 9:51 p. m.

Adjusted columns from 500 -> 30 to account for display changes with the latest patch (will create more incompatibilities with other skill mods in future, but the patch has put us in a bind here)

---- TO DO ----
Malakai Combat Skill Line
Master Engineer Combat Skill Line

Actualización: 30 ABR 2024 a las 9:46 p. m.

Column change test (the devs seem to have done something naughty here)