Horizon's Gate

Horizon's Gate

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更新于:2024 年 10 月 5 日 下午 4:05
作者:Prominence

We knew this day would come. The Shadow has received some pretty drastic changes to its passive abilities so that the cleave effect (instant turn reset on kill) no longer exists. It was impossible to balance, even with hefty life costs, due to the many, many ways that players can now mitigate that.

更新于:2023 年 12 月 2 日 下午 2:04
作者:Prominence

Fixed an incorrect enemy faction issue in the storage zone that was preventing the Minstrel enemy from affecting all of its allies with its songs.

更新于:2023 年 10 月 14 日 上午 5:10

Also removed the "life" element from the Anomaly healing effect. See previous update note for more info.

更新于:2023 年 10 月 14 日 上午 4:48

Small update to the healing from the Prey ability. It is no longer tagged as "life" element. This has been done to make Prey compatible with certain Elite Passives.

更新于:2023 年 8 月 20 日 上午 5:20

Prevented anomalies from stacking on top of each other by using the Prototype Breacher. Anomalies can now be removed by wind element effects.

更新于:2023 年 8 月 9 日 上午 11:24

Ironice keys can now spawn in more locations in the repeatable combat area.

更新于:2023 年 7 月 23 日 上午 8:33

Further tweaks to Anomaly and Dark Providence to be easier on a wide range of machines. Expect a slight reduction in max range.

更新于:2023 年 7 月 23 日 上午 4:30

Toned down the VFX of Anomalies to make it gentler on certain machines. Tidied up the Dark Providence passive as well (tooltip icons, fixing the movement portion's chance to fire).

更新于:2022 年 12 月 23 日 上午 7:57

Slight changes to the Prototype Breacher VFX and behind the scenes power standardization between its loaded and unloaded forms.

更新于:2022 年 11 月 4 日 下午 5:16

Standardized formulae for the Shadow's HP sacrificing abilities to provide a 1 HP buffer and hopefully completely prevent accidentally killing your character with them.