Horizon's Gate

Horizon's Gate

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更新:2024年10月5日 @ 16時05分
更新者:Prominence

We knew this day would come. The Shadow has received some pretty drastic changes to its passive abilities so that the cleave effect (instant turn reset on kill) no longer exists. It was impossible to balance, even with hefty life costs, due to the many, many ways that players can now mitigate that.

更新:2023年12月2日 @ 14時04分
更新者:Prominence

Fixed an incorrect enemy faction issue in the storage zone that was preventing the Minstrel enemy from affecting all of its allies with its songs.

更新:2023年10月14日 @ 5時10分

Also removed the "life" element from the Anomaly healing effect. See previous update note for more info.

更新:2023年10月14日 @ 4時48分

Small update to the healing from the Prey ability. It is no longer tagged as "life" element. This has been done to make Prey compatible with certain Elite Passives.

更新:2023年8月20日 @ 5時20分

Prevented anomalies from stacking on top of each other by using the Prototype Breacher. Anomalies can now be removed by wind element effects.

更新:2023年8月9日 @ 11時24分

Ironice keys can now spawn in more locations in the repeatable combat area.

更新:2023年7月23日 @ 8時33分

Further tweaks to Anomaly and Dark Providence to be easier on a wide range of machines. Expect a slight reduction in max range.

更新:2023年7月23日 @ 4時30分

Toned down the VFX of Anomalies to make it gentler on certain machines. Tidied up the Dark Providence passive as well (tooltip icons, fixing the movement portion's chance to fire).

更新:2022年12月23日 @ 7時57分

Slight changes to the Prototype Breacher VFX and behind the scenes power standardization between its loaded and unloaded forms.

更新:2022年11月4日 @ 17時16分

Standardized formulae for the Shadow's HP sacrificing abilities to provide a 1 HP buffer and hopefully completely prevent accidentally killing your character with them.